Skulls (Rev. 21)

Last updated: Release X.16.0

Skulls give Necromancers the ability to instantly deal AoE damage to enemies and instantly heal off enemies for himself and nearby allies.

As of patch X.16.0, the heal is seperate from damage but now skulls scale with wisdom. Past 50 wisdom, skulls will recieve bonuses such as increased damage and healing range. Tier 1 Skulls and above now ignore a certain amount of defense making your skull deal even more damage.

The total amount of healing from Skulls is restored full for each person within range, but you cannot heal more health than the enemy has and your heal is subtracted by the target’s defense.

Example: Using the Esben skull on 4 Ent Gods that each have 18 DEF and 100 HP remaining will restore 288 HP to each person around you.

Tier
Skull
Name
Cost
Radius
Base Damage
Heal
Stat Bonus
Defense Ignored
Fame Bonus
Feed Power
0
Necrotic Skull
40 MP
2.5
35
35
5
1
Breathtaker Skull
50 MP
2.75
55
45
+5 HP
5
10
2
Heartstealer Skull
70 MP
3
80
65
+15 HP
10
20
3
Soul Siphon Skull
85 MP
3.25
110
90
+30 HP
15
1%
45
4
Essence Trap Skull
100 MP
3.5
140
100
+45 HP
25
2%
90
5
Lifedrinker Skull
115 MP
3.75
170
110
+60 HP
35
3%
185
6
Bloodsucker Skull
115 MP
3.75
180
110
+70 HP
+2 VIT
+2 WIS
40
4%
380
90 MP
4.25
90
50
+50 HP
20
2%
270
110 MP
3
160
Slows for 2.5s
90
+40 HP
-3 SPD
+4 ATT
30
4%
800
110 MP
1.75
280
90
+40 HP
+3 DEF
+3 DEX
60
6%
1,000
100 MP
2.25
100
Curse for 4s
80
+66 HP
+6 VIT
40
6%
1,300