For the current version of this dungeon, see Snake Pit.
Last updated: Exalt Version 1.0.3.0 (Sep 2020) |
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The Snake Pit before Month of the Mad God 2020 is a low-medium level dungeon. Enemies found in this dungeon have moderate amounts of health and they are particularly strong and dangerous in groups. This dungeon is intended for medium level players (Suggested Level: 10-20). The dungeon received a significant rework for Month of the Mad God 2020 (version TBA), as part of the “reconstruction” theme which aimed to modernize some of the game’s oldest content. This page describes the most recent iteration of the Snake Pit before the rework.
This dungeon is an easy source of Potions of Speed. It also is the main source of the Snake Oil consumable, two fairly weak untiered items, the rare Wand of the Bulwark, Snake Chamer Pungi, two pieces of the Acidified Assassin ST set, and a unique character and pet skin.
Entrances to the Snake Pit are dropped commonly from the Medusa and certain Highland enemies.
This dungeon must be completed to earn the ‘Tunnel Rat’ fame bonus.
The Realm Eye says: |
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The Snake Pit was previously a temple used long ago by church leaders for communion with the gods. Left to rot when Oryx took over, hundreds of serpents throughout the realm took refuge in the cracked stone walls. |
The Snake Pit Key is available in the Nexus for 50 .
See the Snake Pit Guide for a complete walk-through on the dungeon and all its enemies.
The dungeon consists of a series of circular rooms linked by hallways that are filled in with easily destructible brown blocks. Each room has simple brown floor tiles, many of them cracked, and brown walls with red and blue drawings. Scattered throughout each room are indestructible Snake Grate tiles which will continually spawn Pit Snakes and Pit Vipers.
There are always 5 rooms between the starting room and boss room.
There is a chance that at least one treasure room (described below) will appear in a Snake Pit instance.
Example 1:
Example 2, showing 5 treasure rooms:Treasure Rooms of the Snake Pit have a shape that is easily recognizable from the circular rooms otherwise found throughout the dungeon. At the top of the room, a red button is found, and when stepped on, the otherwise peaceful room reveals itself as a trap.
Upon stepping on the button, arrows begin firing from the walls that inflict Bleeding status, and the Snakepit Guard is released. The Snakepit Guard will follow the player(s) slowly and will not move out of the top of the treasure room until Phase 2. When it reaches its second phase, It fires 2 shots in a V pattern that only travel a short distance but inflict the debilitating Dazed status. It also shoots out bullets that do about 65 damage all around itself, but with very short range. The Snakepit Guard’s drops are similar to those of Stheno, the boss of the Snake Pit, with some differences.
Item |
Drops From |
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Historical Drops |
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The Snake Pit is part of the Standard Quest pool from The Tinkerer and has two associated quests, including a scout quest.
Name | Description | Items Needed | Reward |
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Scout the Pit | Scout the Snake Pit and report back here! | ||
The Snake Queen | Defeat Stheno in the Snake Pit. |
If you lure the Snakepit Guard to the previous room, it becomes an easy fight. Once he’s out of his room; to escape his shots, just walk left little by little. Then walk right little by little.