The Keyper

Last updated: X.31.9.3

The Keyper is a special Event Boss who occasionally appears for limited-time events. Killing him gives a chance of various encounter items, as well as 8 guaranteed portals out of a pool.

The Realm Eye says:
The Keyper was once a talented delver, regarded highly among Steamhammer’s Mining Co. and frequently managing major dig sites.
His profession only gave him a taste of the satisfaction he craved. He longed to explore beyond the realm into uncharted territories.
When he was left behind in the Crystal Cavern as the dwarves evacuated, he was brought before the Crystal Entity.
Impressively, the two managed to strike a deal. The dwarf would construct crystal towers throughout the realm, and in return the Crystal Entity would produce magic keys to anywhere he desired.



HP: 50,000 (+20% [10,000 HP] per player in Realm)
DEF: 25
EXP: 2,000
Location: Mountains

Quest Monster
Immune to Stasis
Immune to Paralyze
Immune to Stun
Immune to Slow



Condition effects
Speed (tiles/sec)
Range (tiles)
Crystal Bolt
Silenced Silenced for 4s
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Boomerang Shots boomerang
Passes cover Shots pass through obstacles
Amplitude: 0.5
Frequency: 0.5
Yellow Big Spinner
Paralyzed Icon Paralyzed for 0.4s
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
White Big Spinner
Red Down Arrow Slowed for 2s
Piercing Shots hit multiple targets
Red Bomb
Red Down Arrow Slowed for 2s
Radius: 3



After all Cyclops Gods in a Realm have been slain, five towers will spawn in random locations around the Mountains and Highlands. Each of them will be marked on the minimap by a colored dot matching the tower’s color.

The towers are defended by enemies from the Crystal Cavern. Once all five of them have been defeated, The Keyper will spawn with a patch of dark ground in the Mountains, signified by a global message.
“Hands off those crystals! I need them to scrounge up more keys!”
The Keyper has a red quest dot on the minimap, but will not override any existing quest markers. The player will still get a quest arrow if he is the highest level and closest quest to them, though.

After all Ent Ancients or Liches in a Realm have been killed, the towers will reactivate and respawn their minions. Once all of them are destroyed, The Keyper will spawn one last time.
Message when Towers respawn: “Ah, there we go! Let’s see those lowlifes try to take down my crystals this time!”
Message when Towers defeated again: “Wha- Again? REALLY?!”

When approached, he will flash red and wander in place. Afterwards, he will begin his attack.

In Battle

Phase 1

Taunt: “Quit messing with my operation!”
The Keyper aggressively chases and circles players for a few moments. After circling for a bit, he will briefly flash before dashing at players with two diverging streams of Crystal Bolts that Silence. He then repeats the process, circling again.

Phase 2

Taunt: “Get your own portals, freeloaders!”
The Keyper becomes stationary and creates a large patch of darkened ground around him. He will then start firing an omnidirectional barrage of boomeranging key bullets that pierce armor. There are two rotating gaps in his barrage for players to dodge in (on opposite sides of the circle), but every second he will be firing spreads of Paralyzing yellow spinners at the player closest to himself, often targeting said openings.

Phase 3

Taunt: “Ack, get away from me!”
The Keyper lets out a massive but harmless Slowing AoE, before quickly fleeing from nearby players. He will be erratically firing Slowing white spinners behind him as he flees, while constantly throwing Slowing AoE bombs.


“Fine, FINE! Have your precious dungeons! But you will rue this day!”
The Keyper spawns a patch of darkened ground around him to eliminate any impassable terrain, before spawning eight portals in a ring around him. He then perishes, leaving any potential loot in tow.

The eight portals are selected at random from a pool of dungeons. The pool will constantly update with every one of the Keyper’s appearances.


Note: It’s been stated that the Keychain Cutlass drops at a higher rate than the other encounter items.

Back to top

Tips and Strategies

The Keyper is quite fast, so classes with high SPD are recommended to keep up with him. However, since he is liable to run through the Mountains, beware of God swarms that can severely harm you, or even kill you, when chasing the boss.

During his second phase, The Keyper will target the nearest player with his spread of Paralyzing spinners. Tricksters can be useful here by placing a decoy next to him, forcing him to attack in one direction instead of targeting the player group circling The Keyper.

Classes that can damage enemies from afar with their abilities, such as Assassin, Wizard, Sorcerer and Ninja, can stay at the very edge of the key barrage and rotate their screen to have The Keyper on screen, letting them damage him without any concern.

Although the Keyper’s third phase is somewhat slow, the Slow-inflicting shots and grenades can make chasing him a painful task. Once again, long-range classes can massively help here, as they don’t need to get in too close. Bulkier classes can also tank the weaker shots and deal consistent damage should they be able to get in close.
Additionally, because he moves away from players, beware of pushing the Keyper too far into the mountains during this phase. Mobile classes such as Trickster and Ninja can reposition themselves to push him towards the much less dangerous highlands instead.

Back to top