The Wanderer

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Last updated: Exalt Version 2.2.1.0 (Jan 2022)
The Wanderer

The Wanderer is a special boss enemy that appears in dungeons for specific events. The boss will appear in one of three increasingly difficult forms depending on the difficulty of the dungeon she spawns in.

Contents


Stats

HP: 12,000 (easy) / 75,000 (mid) / 90,000 (hard)
DEF: 20
EXP: 80
Location: Various Dungeons

Level 1 Quest
Immune to Stasis
Immune to Paralyzed
Immune to Stunned
Immune to Dazed
Immune to Slowed
Counts towards God Kills

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Combat

Attacks (Easy)

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
Wanderer Purple Axe Projectile 75 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: 40° after 1 second
Wanderer Blue Axe Projectile 80 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: -40° after 1 second
Wanderer Purple Axe Projectile 50 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: 40° after 0.5 seconds
Wanderer Blue Axe Projectile 70 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: -40° after 0.5 seconds
Armor Pierce Bullet 50 1 ? Amplitude: 4
Frequency: 1
Wanderer Big Sword Projectile 50 4 8.8 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Wanderer Big Sword Projectile 60 6 ? Piercing Shots hit multiple targets
Amplitude: 1
Frequency: 2
Wanderer Big Axe Projectile 75 5 10 Piercing Shots hit multiple targets
Faces direction
50 Red Down Arrow Slowed for 1.5s 6 18 From Wanderer Sword
Wanderer Sword Projectile 50 Red Down Arrow Slowed for 1.5s 9.5 28.5 From Wanderer Sword

Attacks (Mid)

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
Wanderer Purple Axe Projectile 100 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: 40° after 1 second
Wanderer Blue Axe Projectile 150 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: -40° after 1 second
Wanderer Purple Axe Projectile 50 12 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: 40° after 0.5 seconds
Wanderer Blue Axe Projectile 100 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: -40° after 0.5 seconds
Armor Pierce Bullet 120 1 ? Amplitude: 4
Frequency: 1
Blue Bolt 50 4 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Acceleration: -20 tiles/sec2 after 0.15s
Max. Speed: 0.2
Circle Turn: 40° after 0.2 seconds
Red Bolt 50 4 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Acceleration: -20 tiles/sec2 after 0.15s
Max. Speed: 0.2
Wanderer Big Sword Projectile 50 4 8.8 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Wanderer Big Sword Projectile 150 6 ? Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Amplitude: 1
Frequency: 2
Wanderer Big Axe Projectile 160 5 10 Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Faces direction
100 Red Down Arrow Slowed for 1.5s 6 18 From Wanderer Sword
Wanderer Sword Projectile 100 Red Down Arrow Slowed for 1.5s 9.5 28.5 From Wanderer Sword

Attacks (Hard)

Aesthetics Damage Condition effects Speed (tiles/sec) Range (tiles) Comments
Wanderer Purple Axe Projectile 100 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: 40° after 1 second
Wanderer Blue Axe Projectile 150 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: -40° after 1 second
Wanderer Purple Axe Projectile 50 12 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Circle Turn: 40° after 0.5 seconds
Wanderer Blue Axe Projectile 100 9 ? Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Circle Turn: -40° after 0.5 seconds
Armor Pierce Bullet 200 1 ? Amplitude: 4
Frequency: 1
Wanderer Big Sword Projectile 150 6 ? Piercing Shots hit multiple targets
Amplitude: 1
Frequency: 2
Wanderer Big Axe Projectile 160 5 10 Piercing Shots hit multiple targets
Faces direction
Wanderer Big Sword Projectile 200 4 8.8 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.2s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.25s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.3s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.35s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.4s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.45s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.5s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.55s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.6s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.65s
Max. Speed: 0.1
Wanderer Big Sword Projectile 120 0 9.51 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Acceleration: 100 tiles/sec2 after 0.7s
Max. Speed: 0.1
Wanderer Big Sword Projectile 180 0 22 Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
100 Red Down Arrow Slowed for 1.5s 6 18 From Wanderer Sword
Wanderer Sword Projectile 200 Red Down Arrow Slowed for 1.5s 9.5 28.5 From Wanderer Sword

Behavior

TBA

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Drops

Easy

Mid

Hard

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Tips and Strategies

TBA

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