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Tome of the Tarnished Gods

Tome of the Tarnished Gods An accursed collection of religious texts detailing the Mad God’s rise to power, granted to Oryx’s high priests by Archbishop Leucoryx as a symbol of utmost trust.

Tier UT
MP Cost 130
On Equip +45 MP, +7 WIS
Effect(s) Party Effect: Red Cross Healing for  seconds

Range:  tiles

Light Energy: Creates a healing Holy Orb when used below 80% HP
  • Heal: 60 HP
  • Max Targets: 15 players
  • Dark Energy: Creates a damaging Darkness Orb when used above 80% HP
  • Damage: 350
  • Range: 6 tiles
  • For Both:
  • Orb Duration: 6 seconds
  • Orb Cooldown: 4 seconds
  • XP Bonus 7%
    Soulbound Soulbound
    Feed Power 700
    Dismantling Value 30 Rare Material / 40 Common Material

    Obtained Through Consuming a stack of 15 Shards of the Intern
    Exchanging a stack of 30 Shards of the Intern at The Tinkerer

    Part of the Agents of Oryx Abilities.

    A unique tome that offers no direct party heal, only granting a slightly shorter Healing effect in a slightly larger radius. Its main draw is the Darkness Orb it summons, which slowly circles in place - either clockwise or counterclockwise - and “zaps” nearby enemies for 350 damage every 0.4 seconds, for a total of 5,250 damage. This grants Priest an immense DPS boost, though primarily against less mobile targets.
    In addition, the Orb can only target a single enemy at once, making it less effective than the Tome of Pain at clearing through weaker enemies.

    The Holy Orb is the main way of restoring health with this tome. Similarly, the Orb circles in place and “zaps” allies, akin to the Tome of the Mushroom Tribes. However, it does so at a much greater frequency, healing every 0.6 seconds - although it loses a great amount of health per zap: only a meager 60 compared to the Mushroom Tribes’ 120, although the total heal per orb is greater at 600 compared to the Mushroom Tribes’ 360.

    In addition, its health requirement makes it tough to consistently spawn the Orb when in a group, and it may not restore enough health fast enough in a pinch - unlike a tiered Tome may. The cooldown on the Orbs also makes them somewhat unreliable, especially in emergency situations.

    Note that the “cooldown” is exclusive to summoning the Orbs, meaning that it is possible to switch to another Tome and use it immediately after spawning an Orb. Combining this Tome with either the Tome of Holy Furor or Ceremonial Merlot can allow Priests to dish out a good amount of damage, even on their own.

    The orbs have the following sprites:

    Before Exalt Version (July 2020), this item had the following sprite:
    Tome of the Tarnished Gods (old)

    Before Exalt Version (Sep 2020), this item had an MP cost of 100. This item also recieved new WisMod formulas.

    Before Exalt Version (Nov 2020), the Holy/Darkness Orbs triggered below/above 400 HP respectively.

    An earlier, unreleased version of the Tome had a different effect when at low health, granting a large self-heal instead of spawning a Holy Orb.