This page will help you play RotMG with the stand-alone version of Adobe Flash Player, which is a program called “Adobe Flash Projector”. Using the flash projector to play reduces lag because Web Browsers usually have performance issues with RotMG. A video tutorial can be followed along with this post here.
Kongregate users will have to follow some additional instructions in order to play on the Flash Projector, which can be found below.
Please note that those who use Steam to play RotMG and wish to use the standalone Adobe Flash projector must contact Deca Support to link their Steam account to a web account. Please note you will need to know the answers to the 3 security questions that were set for your account when prompted previously in-game. Once you have your Steam Account linked to a Web Account, you can follow the normal steps below.
Go to the Adobe support website and find the operating system you are using (Windows, Macintosh, or Linux), and click the “Download the Flash Player projector” link for the Operating System you are using. For Windows machines, the file needs no installation; once clicking the projector file, the projector will open. For Macintosh or Linux machines, Follow the instructions on-screen once opening the installation file to install the software.
While other Flash projectors exist, there is no guarantee that they work or are safe. If someone links you to a projector and the link is pointing anywhere other than a page on adobe.com, you should not click the link and can assume they are attempting to have you install malicious software.
For a official RotMG link which auto-updates and downloads the current release when you visit it in a Web Browser, use the following:
If you use this, the only time you will have to update the URL is if the offical root site for RotMG goes down.
For a RealmEye link which auto-updates and “displays” the current release when visiting it directly from the Flash Projector, use the following:
Because of these two links, there is no reason to keep adding additional release links to this page.
If both links don’t work, try visiting the page in a Web Browser from either link. It will most likely download the client. In the unlikely event it doesn’t, try
Ctrl + S. If that doesn’t work either, you will have to wait until one of sites comes back up.
Kongregate users will need to simply visit the links above intended to be pasted directly into the Flash Projector with a Web Browser. Usually, simply visiting the page in a Web Browser from either link will download the client. In the unlikely event it doesn’t, try
Ctrl + S.
Use this page to get the version number.
(On Mac the easiest method is using Terminal.app. Lauch it and in the terminal window that opens type
wget https://realmofthemadgodhrd.appspot.com/AssembleeGameClientcode from above task here.swf
and the file will be downloaded to the current directory, which is usually your home directory)
SWFis saved in a folder named “RotMG” in the C: drive.
Open your flash projector and in the top left corner left-click the word “File”, and then left-click “Open…”.
This will bring up a window asking you to provide either a URL or destination for a local file. Copy one of the links listed above, and paste it into the box that appeared when you left-clicked “Open..”, and left-click the “OK” button. The game should load.
If you needed to download the client by visiting the link in a Web Browser, Click the “Browse…” button, and select the
SWF file from the “RotMG” file. The window will vary by Operating Sytem. Once you have selected the file, make sure that you selected the correct file by looking at the directory code that looks something like this:
If the projector just shows a empty white screen after pressing OK, then the website you tried is down. Refer back to the previous step for instructions on finding a different link.
To access the game after you close it, just reopen the projector and left-click File to see a list of recently opened URL’S or Files, and click the respective one for RotMG.
That’s it! Enjoy playing Realm of the Mad God!
Kongregate users should make sure that the Flash projector is able to open the .swf file that was saved in step 2.
After bringing up the “Open…” window for the Flash projector. Click “Browse…”
Find the saved .swf and open it. You should now be able to see the file path in the “Location” box. It should look like:
Copy and paste the file path to a text document. You will be adding more to it later.
Press OK in Flash Projector to run the client.
To solve the “d’oh, this isn’t good” error: Right click in the Flash projector window and select “Global Settings”. Click in the “Advanced” tab in the window that comes up and click on “Trusted Location Settings”. Add the folder that holds the saved .swf file as a trusted location.
Restart Flash Projector and reopen the swf. It should now show the main game screen.
Go to http://www.kongregate.com/games/Wild_Shadow/realm-of-the-mad-god and sign in to your Kongregate account.
You’ll have to get the link Kongregate uses to connect to the game. The address includes the phrase “DO_NOT_SHARE_THIS_LINK” for a reason. Anybody who has this link can log in to your Realm account, so be careful.
F12in Windows to open the developer tools console, or right click on the page and select “Inspect element”. The console should appear at the bottom of the Kongregate game page.
Ctrl + Shift + Kon Windows or
Cmd + Opt + Kon Mac (or right click on the page and select “Inspect element”) to pull up the developer console. Navigate to the tab at the top of the console titled “Debugger”.
Right click on “kongregate.html” and copy the link address.
Another method for Firefox requires Firebug.
Your new direct link to the game can be used in a web browser, but not the Flash Projector. It’ll look something like:
It should look like a whole jumble of data, but all you need are these and the values that come after (connected with equals signs and seprated with ampersands):
Shorten the URL to:
Test it in a web browser to see if it works.
In step 3 you should have copied the file path of the saved .swf file to a text document. It should look like so:
https://www.realmofthemadgod.com/kongregate.html in the shortened address above with
file:///filepath here (should end in .swf)
The URL is now ready to be used in Flash Projector. It should look something like this:
You’ll probably want to save this path somewhere once you get it working, but try to keep it secure!
You have to save the path because you’re forced to paste it in every time. Windows doesn’t like the long file name.
When the game updates, you’ll have to download the new .swf and fix the path if you saved the .swf with a different name. No need to change the Kongregate account info.
If you don’t want snoops seeing your account info through the recently opened files on projector, delete all the “RecentMovie” registry entries in HKEY_CURRENT_USER\Software\Macromedia\Flash Player.
Edited from a forum post by Shalmii
Adobe does have a Flash Projector for Linux. After downloading it, unzipping the tarball, and running the Flash player program, you can come across the following error:
“Error while loading shared libraries – xxxxxxxxxxxxxxxx.so not found”. (the xxxxxxxxxxxxxx is just a filename )
As it turns out, the way that the 64-bit versions of Ubuntu are set up is such that the 32-bit libraries of various programs aren’t there, and are instead linked to 64-bit versions of libraries. This is all fine and good, except when a 32-bit program is programmed badly: to depend directly on the 32-bit library. Such was the case for Flash Projector.
The ia32-libs package is the one that is missing. The problem is that Ubuntu’s repositories for 64-bit distributions don’t have that package. It has similar packages, but Flash Projector demands that package.
The solution can be found on stackoverflow. Essentially, you to add the repositories for an older version of Ubuntu to the list of software sources, install the old ia32-libs package, remove the repositories, clean up, and install gcc-multilib for a few more libraries.
For an itemized tutorial:
To get something like this
We’re going to have to make a .desktop file! This tutorial is for any X Window GUI interface, which covers the vast majority of normal users’ desktops.
While I’m assuming this is for Flash Projector and therefore Realm, I’m going to write in a manner that you can follow regardless of the program you’re using.
Add the following to your file, and save it to /usr/share/applications as <name>.desktop
[Desktop Entry] Type=Application Name=Name of the thing that is displayed outward. Exec=/path/to/thing/you're/executing Icon=/usr/share/icons/<name-of-icon-file.img>
This block of tags is metadata telling the system how to handle the thing, where to look for the thing, and how to display itself. The thing you’re executing does not need to be a program in and of itself. You could make it link to a .jar file, or a .sh bash script to start something up in a specific manner (like Minecraft running with a custom amount of allocated RAM)
Here’s what my launcher for Realm looks like:
[Desktop Entry] Version=18.0.2 Type=Application Terminal=false Exec=/opt/flash.sh Icon=/usr/share/icons/rotmg.png Name=Realm of the Mad God StartupNotify=true
This links to an icon of Oryx (the .png), and a simple bash script (the .sh)
#!/bin/bash cd $(dirname "$0") ./flashplayer http://realmeye.com/AGC
which opens up Flash Player (also in the /opt directory), grabs the latest AGC from Realmeye, and runs it.
When you use Flash Projector in Windows, press Ctrl + Alt + Del (Ctrl + Shift + Esc in Windows 7) to open task manager, and set the priority of the projector to High. This should reduce lagspikes.
You can also use Flash Projector to see a bit more of the game at a time:
This will allow you to see objects that are just slightly outside of the normal view.