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Last updated: Release 11.1<\/b><\/div><\/th> \r\n<\/tr> \r\n<\/table> \r\nThe orb hits an area just like the Necromancer Skull but instead of draining health it puts them in a status condition called Stasis<\/a>. In this state the enemy turns gray and cannot attack or move but cannot be damaged. Most orbs also inflict Curse<\/a> within its range, which increases all damage done to affected enemies by 20%, applied after defense. All orbs have a **Stasis Radius** of 3. All orbs that inflict curse have a base **Curse Radius** of 5. Curse range and duration increases with wisdom, while stasis is not affected. Most bosses are immune to stasis, though their minions tend to be vulnerable.\r\n \r\n*Note: Some invincible creatures can be affected. \r\n \r\n
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