60 MP<\/b><\/div><\/td> \nN\/A<\/b><\/div><\/td> \nNo decoy No teleport First activation marks a location, second activation teleports to the mark. Mark is reset on changing area, switching prism, or after 10 seconds. Cooldown: 4 seconds<\/b><\/div><\/td> \n6%<\/b><\/div><\/td> \n850<\/b><\/div><\/td> \n<\/tr> \n \n<\/a><\/b><\/div><\/td> \nUT <\/a><\/b><\/div><\/td> \nPrism of Dire Instability<\/a><\/b><\/div><\/td> \n80 MP<\/b><\/div><\/td> \n2<\/b><\/div><\/td> \nDecoy Explodes No teleport +2 ATT +2 WIS +40 MP<\/b><\/div><\/td> \n6%<\/b><\/div><\/td> \n900<\/b><\/div><\/td> \n<\/tr> \n\n<\/a><\/b><\/div><\/td> \nUT <\/a><\/b><\/div><\/td> \nGhostly Prism<\/a><\/b><\/div><\/td> \n65 MP<\/b><\/div><\/td> \n2.2<\/b><\/div><\/td> \nNo Decoy<\/b> Summons stationary bomb<\/b> 6 Explosions (320-480 damage)<\/b><\/div><\/td> \n6%<\/b><\/div><\/td> \n1,200<\/b><\/div><\/td> \n<\/tr>\n\nLimited Edition<\/abbr><\/h4><\/th>\n<\/tr>\n \n<\/a><\/div><\/td> \nUT<\/abbr><\/b><\/div><\/td> \nOrnamental Prism<\/a><\/b><\/div><\/td> \n85 MP<\/b><\/div><\/td> \n8<\/b><\/div><\/td> \n+2 VIT +2 WIS<\/b><\/div><\/td> \n4%<\/b><\/div><\/td> \n380<\/b><\/div><\/td> \n<\/tr> \n \n<\/a><\/b><\/div><\/td> \nUT <\/abbr><\/b><\/div><\/td> \nHeart of Gold Prism<\/a><\/b><\/div><\/td> \n60 MP<\/b><\/div><\/td> \n4<\/b><\/div><\/td> \n<\/td> \n | 7%<\/b><\/div><\/td> \n500<\/b><\/div><\/td> \n<\/tr> \n<\/tbody> \n<\/table>","\n\nLast updated: [Release X.22.0](\/wiki\/development-and-release-history#release-27-7-5)|\n:-:|\n \nPrisms are used by [**Tricksters**](\/wiki\/trickster). When the ability is used on most prisms, you teleport to the location of your cursor. In most cases a decoy appears where you were before the activation, and walks towards the way you were moving, causing enemies to attack it, if it's close enough. If you stand still before you use the prism, the decoy moves in a random direction. Since the decoy is an illusion to the enemies, their shots still pass through.\n\nThe untiered prisms have various different functions, see details in the table below for more information.\n \n \n \n \nPrism<\/div><\/th> \n Tier<\/div><\/th> \n Name<\/div><\/th> \n Cost<\/div><\/th> \n Duration<\/div><\/th> \n Extra Effect<\/div><\/th> \n Fame Bonus<\/div><\/th> \n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |