Last updated: Release X.22.0 |
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Prisms are used by Tricksters. When the ability is used on most prisms, you teleport to the location of your cursor. In most cases a decoy appears where you were before the activation, and walks towards the way you were moving, causing enemies to attack it, if it’s close enough. If you stand still before you use the prism, the decoy moves in a random direction. Since the decoy is an illusion to the enemies, their shots still pass through.
The untiered prisms have various different functions, see details in the table below for more information.
Prism |
Tier |
Name |
Cost |
Duration |
Extra Effect |
Fame Bonus |
Feed Power |
---|---|---|---|---|---|---|---|
0 |
60 MP |
4 |
5 |
||||
1 |
65 MP |
4.5 |
10 |
||||
2 |
70 MP |
5 |
20 |
||||
3 |
75 MP |
6 |
1% |
45 |
|||
4 |
80 MP |
7 |
2% |
90 |
|||
5 |
85 MP |
8 |
3% |
185 |
|||
6 |
85 MP |
8 |
+2 VIT +2 WIS |
4% |
380 |
||
65 MP |
7 |
Summons a stationary golem decoy that explodes Inflicts Dazed for 2 sec within 1.75 tiles No teleport |
5% |
900 |
|||
95 MP |
6 |
2 decoys No teleport +4 ATT +4 SPD +40 HP |
6% |
500 |
|||
60 MP |
N/A |
No decoy No teleport First activation marks a location, second activation teleports to the mark. Mark is reset on changing area, switching prism, or after 10 seconds. Cooldown: 4 seconds |
6% |
850 |
|||
80 MP |
2 |
Decoy Explodes No teleport +2 ATT +2 WIS +40 MP |
6% |
900 |
|||
65 MP |
2.2 |
No Decoy Summons stationary bomb 6 Explosions (320-480 damage) |
6% |
1,200 |
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Limited Edition |
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UT |
85 MP |
8 |
+2 VIT +2 WIS |
4% |
380 |
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UT |
60 MP |
4 |
7% |
500 |