\/a><\/a><\/a><\/a><\/a>\r\n__________________________________________________________________________________________________________________________________________________________________<\/u>\r\n\r\nHow & Why to find a Sprite World <\/h3>\r\n####How\r\n<\/a>\r\nSprite worlds are dropped from Sprite Children of which are constantly produced by [Sprite Gods](https:\/\/www.realmeye.com\/wiki\/sprite-god) found in the godlands. They thankfully drop Sprite Worlds very frequently, and with their constant spawning minding you keep their Sprite God alive, the search for a Sprite World should not take very long.\r\nHowever, one should take care when entering a portal dropped by Sprite Children if the Sprite God and surrounding enemies have not yet been killed.\r\n Why<\/h4> \r\n![Potion of Dexterity] (http:\/\/dl.dropbox.com\/u\/52918745\/Consumable\/Stat%20Potions\/Potion%20of%20Dexterity.png) ![Potion of Attack](\/\/dl.dropbox.com\/u\/52918745\/Consumable\/Stat%20Potions\/Potion%20of%20Attack.png \"Potion of Attack\") ![Potion of Defense](http:\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Stat%20Potions\/Potion%20of%20Defense.png)<\/a><\/a><\/a><\/a><\/a>\r\n\r\nSprite Worlds are THE place to find dexterity - their nickname 'dex world' exists for this reason, and being so common to find, the dungeon can be a relatively easy means of acquiring wealth. If you're lucky, the [Native Sprite Gods](https:\/\/www.realmeye.com\/wiki\/native-sprite-god) inhabiting the dungeon may also drop attack, though at a noticeably increased rate compared to regular Sprite Gods.\r\nOf course, the Sprite World offers two great UTs - the Cloak of the Planewalker and Staff of Extreme Prejudice, both items of which are incredibly unique, fun and useful, though the latter more situational. Their feed powers are also very nice - 750 and 600 respectively. The boss, along with these items, also has a chance to drop defense, which can be a nice bonus.\r\nSprite Wands may also drop from the boss and [Native Nature Sprites](https:\/\/www.realmeye.com\/wiki\/native-nature-sprite), though whilst their maximum damage per shot is equal to that of the tier 11 [Skysplitter Sword](https:\/\/www.realmeye.com\/wiki\/skysplitter-sword), their damage output is super inconsistent (lowest from a shot being a measly 5). With only 200 feed power, the item isn't amazing.\r\n\r\n__________________________________________________________________________________________________________________________________________________________________<\/u>\r\n\r\nClass Tips<\/h3>\r\nThere are many great classes to use for sprite worlds depending on your equips, your party members and your pets abilities. If you are soloing with a low leveled pet or an unmaxed character, then ranged characters (wand, staff, and bow) are a good bet. However, when competing for damage with a large group, shorter ranged characters with higher DPS are preferrable.\r\nWand users<\/h4> \r\nSome believe wand classes to be the best for this dungeon. This is due to their high range (9, but with [St. Abraham's Wand](\/wiki\/st-abraham-s-wand), 10), which allows them to hit Limon from afar - especially useful in the 'turret' phase, as they can sit outside the killbox and simply hit Limon with no reprisal.\r\nWith the Priest’s ability, Limon's shots are easily absorbed and made redundant, however the Sorceror boasts a greater DPS, and with his scepter allows for damage output whilst Limon is moving around and would otherwise be difficult to hit.\r\n \r\nMelee<\/h4> \r\nFor Knights, getting to Limon is no trouble due to their immense defense, and assuming you can pull around about 35 defense, you can destroy Limon's shots, AND stunning at close range can deal over 1000 damage AND<\/b> give you 3 seconds where you don't have to strafe. Although he lacks the boosts of the other sword wielders, his DPS is high, allowing him to take out Limon quickly and with maxed attack and speed and about 30 dexterity, you can pull Sprite Worlds in about 3 minutes. \r\nThe Warrior and Paladin approach this dungeon similarly to the Knight, however have higher DPS due to their buffs. This makes the process easier, provided you do not require the stuns of the Knight's shield to survive. \r\nNinjas, using their katanas, can easily cut through wads of sprites and sprite trees, and with their shuriken secure damage on the Native Sprite Gods and Limon. However, they are hindered by their low defense, which, if you do not have much success in finding def pots, can leave you having to regenerate health (and if you aren't soloing it, consequently having other other players stealing your rightfully owned dexterity pot). It is recommended to attack Limon during the turret phase and during the spawning phase in which he is armored and not invincible.\r\nStaff users<\/h4> \r\nThe same as Wand Classes, however with higher DPS. \r\nWizards should use their spell to bomb Limon whilst he is still. All shots, provided to aim correctly, will hit for easy soulbound damage. \r\nNecromancers may also use their skulls in a similar fashion, and their healing aspect is catered for during Limon's spawning phase, where landing a large heal is super easy.\r\nMystics rushing Sprite Worlds should use their orb to statis the Native Sprite Gods.\r\n####Trickster and Rogue\r\nThe Trickster and Rogue (the latter only with the [Cloak of the Planewalker](https:\/\/www.realmeye.com\/wiki\/cloak-of-the-planewalker)) can rush a Sprite World EXTREMELY quickly by teleporting from platform to platform. This is possible as there are no walls blocking line of sight, and a very useful technique.\r\n\r\n__________________________________________________________________________________________________________________________________________________________________<\/u>\r\n\r\nNavigating through the dungeon<\/h3> \r\nExample layout;\r\n<\/a> \r\n\r\nWhen entering a sprite world, you will get a quest marker showing where Limon is. It's not always easy to find him though; whichever way looks like the quickest is sometimes a dead end. And no, you can not fall off the edge of a sprite world, and neither can your loot.\r\nSprite Worlds are also filled with many moving tiles. The quicker you learn which color means which direction the better off you will be. If you ever need help remember the following acronym: GUBDRRPL - Green UP, Blue DOWN, Red RIGHT, Pink LEFT. You can use the moving tiles to your advantage, so that you get the first hit on each one, just walk on colors that go the direction you are going and you will progress much faster through the dungeon. However, knowing how to work with these tiles isn't necessary.\r\n\r\n\r\n\r\nWhilst navigating through the Sprite World, you should be very careful of purple projectiles, as they are coming from Native Sprite Gods and deal significantly more damage than other shots (same damage as regular Sprite Gods).\r\nFighting Native Sprite Gods can be very deadly at such close quarters and with the moving tiles, so it is highly suggested that you use the colored tiles to zip past them before they even have time to notice you exist. Or, for a chance at those sweet attack potions, you could have a go - it is potentially highly worthwhile.\r\n\r\n__________________________________________________________________________________________________________________________________________________________________<\/u>\r\n\r\nBoss: Limon the Sprite God <\/h3>\r\n\r\n<\/a>\r\n\r\nWhen you enter the boss room and see Limon, he will vibrate a little, and about 2 seconds afterwards he will become vulnerable and start moving around very fast and shoot at you in all directions, dealing 70 (but more around 50 with good defense) per hit. More often then not, you can use the floor tiles to help try and dodge him, as long as you remember which color will speed you up. After a short while Limon will stop in one place and shoot out his turret box. At the start of this phase you can circle around him to hit him and take less hits then standing in one area, but once the turrets start to shoot in an X you will have to stay in a place out of their path, and shoot at Limon, and take some of his shots until the X phase goes away. Once the X phase goes away, keep circling him, as he is simply armored, not invincible, and it is easy for melee classes to hit him. it is a really easy way to dodge him and deal damage. Once his turret boxes fade away, he will still be standing still and he will be spawning light and dark blue sprites to slow you down, while he shoots at you. Just keep circling him until he begins to chase you again. If he isn’t dead yet, you will probably kill him during the next X phase. \r\n\r\n*Note to classes with DPS boosting abilities (warriors, paladins, etc…), it is best to use your ability during the armored phase, especially for melee classes. This is because melee classes already wield heavy damaging weapons, and doubling the defense of Limon won’t have that much of an effect if you are wielding a t8+ sword. Because the damage per shot won’t be affected that much (as in percent change in damage won’t change much), your ability could be used and you can attack as if you are attacking him while he is perfectly vulnerable! Therefore, you are sacrificing a bit of damage just because Limon is vulnerable, but your ability boost gives you more than enough DPS back, and plus, the ability is in effect for the full duration. \r\n \r\nWand & staff users<\/h4> \r\nYou can do this an easier way. As soon as Limon starts his turret box phase, move directly between the two boxes. If you are exactly midway, you can shoot Limon by aiming at your quest marker, but he won't shoot back. If you don't feel like you are hitting him, listen out for damage sounds, or go off-centered. \r\n\r\nGood luck sprite farming!","{{template-last-updated|updated={{template-release|exaltVersion=2.2.4.0}}}}\n\n \n<\/a>\n<\/div>\n\n\n\nContents<\/h2>\n\nHow<\/a><\/li>\nLoot<\/a><\/li>\nLayout<\/a><\/li>\nEnemies<\/a><\/li>\nBoss<\/a><\/li>\nOverview<\/a><\/li>\n<\/ul>\n\n\n\nHow to find the Sprite World<\/h3>\n<\/a><\/a>\nSprite Worlds are dropped by [Sprite Children](\/wiki\/sprite-child), which are constantly produced by [Sprite Gods](\/wiki\/sprite-god), found in the [godlands](\/wiki\/mountains). They thankfully drop Sprite Worlds very frequently, and with their constant spawning if you keep their Sprite God alive, the search for a Sprite World should not take very long. Lucky Sprite Gods can also drop a guaranteed portal to the dungeon, however they are much rarer than normal Sprite Gods and their [Lucky Sprite Children](\/wiki\/lucky-sprite-child) don't spawn portals to the Sprite World like the normal ones.\n\nThe Sprite World Key (<\/a>) can also be purchased in the [Nexus](\/wiki\/nexus) for {{template-gold|amount=100}}.\n\nBack to top<\/a>\n\n\n\nLoot and Purpose<\/h3>\n<\/a><\/a><\/a>\nSprite Worlds are the<\/i> place to find [Potions of Dexterity](\/wiki\/potion-of-dexterity), hence the nickname 'dex world'. Being so common to find, the dungeon can be a relatively easy means of acquiring wealth. The boss of the Sprite Worlds drops at least two dexterity potions to two players, sometimes even dropping a [potion of defense](\/wiki\/potion-of-defense) as well.\n\nIf you're lucky, the [Native Sprite Gods](\/wiki\/native-sprite-god) inhabiting the dungeon may also drop [Potions of Attack](\/wiki\/potion-of-attack), and at a noticeably increased rate compared to regular [Sprite Gods](\/wiki\/sprite-god). \n\n<\/a><\/a><\/a>\nOf course, the Sprite World offers three great UTs - the [Cloak of the Planewalker](\/wiki\/cloak-of-the-planewalker), [Staff of Extreme Prejudice](\/wiki\/staff-of-extreme-prejudice), and [Mace of the Celestial Forest](\/wiki\/mace-of-the-celestial-forest), all of which are incredibly unique, fun and useful, though the second more situational. Their feed powers are also very nice - 750, 600, and 750 respectively. The Cloak of the Planewalker allows the Rogue teleportation, creating a sort of Rogue-Trickster hybrid, while the Staff of Extreme Prejudice give high DPS but is viable in limited scenarios. Finally, the Mace of the Celestial Forest increases the Summoner's crowd clearing capabilities at the expense of tiered maces' mobility.\n\n<\/a>\n[Sprite Wands](\/wiki\/sprite-wand) may also drop from the boss and [Native Nature Sprites](\/wiki\/native-nature-sprite), though whilst their maximum damage per shot is equal to that of the tier 13 [Sword of Splendor](\/wiki\/sword-of-splendor), their damage output is incredibly inconsistent and it has a wavy shot pattern. With only 150 feed power, the item isn't amazing.\n\n<\/a>\nLimon also rarely drops a [Sprite Star Pet skin](\/wiki\/pet-skins).\n\nBack to top<\/a>\n\n\n\nNavigation and Layout<\/h3>\n\n\n<\/div>\nThe Sprite World differs from most dungeons in that it doesn't have any proper walls. Instead, the \"rooms\" of platforms are all open, with players unable to walk across the map freely save for the small interconnecting platforms. The benefit to there being no walls is that you can freely teleport around without having to actually load in that area first, as no walls means there's no blocking your rendering. Tricksters and Rogues with Planewalkers can easily rush through this dungeon, possibly even skipping straight to the boss. Be careful when doing this though, because if you attack the boss without killing any enemies prior, she will spawn an army of minions in her boss \"room,\" which can easily overwhelm surprised or unprepared players. So *before skipping straight to the boss room, at least kill one enemy*.\n\nBack to top<\/a>\n\n\n\nEnemies<\/h3>\nAll the enemies and even the boss all have different forms, based off of 5 elements. The shots among the enemies in particular are usually shared, specifically the shot patterns. The elements are:\n\n- Darkness\n- Fire\n- Ice\n- Magic\n- Nature\n\nOne thing to note is that the Ice variants of enemies are the only ones that consistently inflict {{template-slowed}} with their shots.\n\n####Native Sprites\n<\/a><\/a><\/a><\/a><\/a>\nNative Sprites are small and weak enemies. While they have unique shot patterns and attacks, they're relatively easy to predict. The only hard part is trying to hit them, as they are quite fast. However, they usually die in just a couple hits.\n\n####Native Greater Sprites\n<\/a><\/a><\/a><\/a><\/a>\nThe Native Greater Sprites are more dangerous, boasting more HP and having more dangerous attacks. However, they are also quite slow and easier to hit than their lesser variants. \n\n####Native Sprite Gods\n<\/a>\nWhilst navigating through the Sprite World, you will most likely encounter a variant of the [Native Sprite God](\/wiki\/native-sprite-god). There are five colored variants, each with their own attack patterns. Fighting Native Sprite Gods can be very deadly at close quarters and with the moving tiles, so it is highly suggested that you use the colored tiles to zip past them before they even have time to notice you exist. Or, for a chance at those sweet attack potions, you could have a go - it is potentially highly worthwhile.\n\nBack to top<\/a>\n\n\n\nLimon the Sprite Goddess<\/h3>\n<\/a>\n\nLimon is initially found on a square platform of black tiles, bordered by 4 conveyor belts that move in a clockwise pattern. When approached, Limon will flash red and attack, as four Limon Elements in the corner of the arena create a border of pink shots around the edge.\n\nHowever, if no sprites were killed before Limon was activated<\/b>, she will instead slowly follow players, staying vulnerable. When attacked, she will start the fight as normal, on top of creating 5-6 portals that summon a large number of assorted regular and Greater Sprites before attacking.\n\nPhase 1<\/h4>\nLimon cycles between the following patterns:\n\n\nRemaining in the center of the room, firing 3-way bursts of orange lasers. She initially fires one shot per burst, and every subsequent burst increases this number by 1, resetting after 5.<\/li>\nRepeatedly dashes at the player in an attempt to circle them, firing pairs of orange lasers aimed at them and additional lasers perpendicular to the originals.<\/li>\nArmors herself and remains still, firing a 2-armed clockwise spiral of orange lasers.<\/li>\n<\/ul>\n\nIf Limon cannot detect a target, she will remain still and fire rings of orange waves until she finds a target again.\n\nPhase 2<\/h4>\nAfter enough damage has been dealt, Limon the Sprite Goddess will briefly turn {{template-invulnerable}}, before transforming into one of her colored forms. These variants represent the four colors of the dungeon, such as the moving tiles and the Native Sprite Gods. Each form Limon utilizes a unique attack pattern, along with the arena itself attacking you.\n\nTips for Limon's 4 forms<\/h5>\n- Magic Form: For this form, you must chase Limon as she travels from corner to corner throughout the arena. Make sure to pay attention to the huge spiral of shots diving the arena occasionally, as a mistimed maneuver can easily cause a swift death.\n\n- Ice Form: You have two options of attacking Limon here. Either stay in the middle and dodge both the arena shots and Limon's shots, or stay close to the bottom of the arena and deal damage there. It is preferrable to stay below Limon as she won't aim her shots at you, but rather above her. This can make dodging all the attacks less stressful. From then on, simply sidestep into the gaps of slowing shots from the arena.\n\n- Nature Form: This form of Limon may be more difficult, as there are much more shots to dodge. Attempt to rotate with Limon in order to deal damage, while also trying to micrododge the green beams as you move around. You could also sit in the middle and damage her from afar if you're a ranged class, althought you'll now have to micrododge Limon's own attacks.\n\n- Darkness Form: This form may also be more difficult to dodge, as it can be hard to predict Limon's movement pattern. Try to stay away from the corners of the stage, as those are where the many rainbow stars are being shot out. As for Limon herself, attempt to circle in her direction, that way, you're never too close to Limon and can continue to deal damage while simultaneously sidestepping her shots. This can be hard if you accidentally circle into her direction instead and get sat on.\n\nPhase 3<\/h4>\nAt 40% HP, Limon reverts to her original form as the platform turns into a double-layered ring of conveyor belts, the outer layer moving clockwise and the inner layer moving counterclockwise. The Limon Elements resume their original border pattern and start periodically firing streams of pink bolts along the diagonal axes, dividing the platform into 4 quadrants.\n\nLimon herself will be periodically moving between these 4 quadrants, firing pairs of wavy orange shots. Every time she switches quadrants, she will fire a ring of fire bolts that collapses on itself before firing outwards, as well as a single aimed rainbow blast that deals heavy armor piercing damage.\n\nWhen Limon is killed, the Limon Elements deactivate and the boss arena turns into a plain black square.\n\nA word of caution:<\/b> Use of an Electric pet or other abilities to inflict {{template-paralyzed}} Limon will cause her to fire a radial blast of shots similar to the Staff of Extreme Prejudice. In the first phase (and during her Darkness and Ice Form), the high possibility of Limon being near or on top of your character makes Paralyze strategies extremely risky, as her radial burst of shots has a high chance of instantly killing low-defense characters in close quarters. Save paralyzing abilities to deal damage during Limon's Darkness Form in her second phase, and avoid getting within a dangerous range of her if using an Electric pet. If you want to reduce her mobility safely without risking an insta-killed character, use Paralyzing abilities from afar or opt for using abilities inflicting Slowed instead.\n\nGood luck sprite farming!\n\nBack to top<\/a>\n\n\n\nOverview<\/h3>\nThe Sprite World is an easy early-midgame dungeon that serves as a great source of Potions of Dexterity, along with a few useful midgame UT's and a chance at some harder-to-get stat pots.\n\nBack to top<\/a>"],[[],[]]);initializeCookieConsentBanner("e");