Hello everyone,
If you don’t know already I’m a huge fan of fame train \o/
/s
No for real I just feel like the all time legends leaderboard is as decorative as fame trainers’ ability for people who don’t want to spend many days on the fame train.
I’m suggesting an idea so players who actually play the game (basically do anything but killing gods for hours) could have the chance to be no the leaderboard, and maybe then being on it would mean something for once.
This is just a draft I’ve thought about since a few weeks, so the idea would be first to nerf the exp of gods BUT after of a certain time of farming then.
Let’s say you start gaining half of the exp after 20 minutes of gaining exp almost only from gods (not necessarily killing because there are leechers in the train too), and then the more gods you kill, the more the exp decreases.
After this we should “buff” the exp you get anywhere else (in dungeons mostly). I’ve heard that exp that a character can gain at once is blocked at 190, I don’t know anything else so I can’t tell how to fix that tho.
So you would get thousands of exp by completing end game content (that would be logical).
And also a last thing: my opinion is a bit split on that point, either you would get more exp by killing monsters and bosses with a lower amount of people (so it would be more rewarding for example to solo a Shatters) OR you would get more exp by completing dungeons with a lot of people so that would promote teamplay, because as you know, pets kind of killed the co-op part of the game.
If that kind of system is implemented, when you would see someone glowing you would actually be like “oh that guy is surely good and has run such endgame content” and not like “oh that guy has surely sat 42 days of active playtime in a fame train following people”
Feel free to make constructive criticism (positive or negative) and tell me what is good or not with this system!