Despite these insights, I still find that a poor choice for class design.
It’s certainly good that Mystic is not as simple and flat as Wizard, but the fact alone that Mystic can actively impede other players’ progress makes this fall apart for me.
I don’t subscribe to the point of view of making a class that, while excellent at endgame, is almost entirely inferior or downright infuriating to play as under normal circumstances in standard dungeons.
Which is also why I agree with IC/OoC’s removal of the tiered orbs’ berserk and buffing Mystic’s base stats. It removes frustration, while making Mystic stronger when already in a group that applies those buffs or if her ability isn’t available to her.
Sure, it lowers her potential solo DPS due to the consequent reliance on the Soul of the Bearer for self-Berserk, but that’s something I’m fine with considering that that Orb’s purpose was already self-Berserk.
Maybe you’re right. Maybe we shouldn’t change Mystic, but instead change the environment in which she can operate. But even then, I don’t think there’s going to come an end-all be-all solution to the controversy of her entire existence.
Likely not helped now that someone on the Deca design team ““jokes”” about removing Mystic almost anytime the chance arises.