Forge is a whole mess of worms, isnt it. Both sides have it right, the additional rng sucks and can be just as unfair, but its still better than what we had before, not to mention once it gets off the ground its solid. So as any local idiot would do, I give a possible solution thats no better than gasoline on the fire: Blueprint Forging.
Blueprints are kinda bogus and don’t really solve enough issues. Alternatively, making them too easy to aquire brings its own set of problems, namely power creep and absolution of the grind. So, rather than a meek difference in your next forging, excess blueprints can be converted to a (sticky, wont need to hold on to mounds of blueprints) currency, the rarer the better, and following a similar “tier” structure. Take enough of these new blueprint materials and a pile of marks (say, 10 while allowing them to stick in the forge) to get a blueprint of an item.
Sure, there is still rng in getting any blueprints, which sucks, and sure, nexus blueprints would probably need to be made exceptions or weakened as to not be blatantly op, but itd still make improvements without being absurd either way, because what is realm without some cucking from rng, eh? Anyway, thats the local idiot’s take, feel free to tear it apart or stick your own spin to it.