I agree with the original poster completely.
From what we have seen, the dungeon is on par with O3 difficulty, but lacks O3 loot.
I felt that the first boss was just as hard if not harder than the o3 minibosses.
Let’s break down what the new shatters offers.
Exalts - Lots of people have already exalted attack on several characters from the old shatters.
Fame - Unknown at this time how profitable the dungeon will be in terms of fame.
Loot - Underwhelming to say the least. Like I said in the original shatters post, I feel disappointed about the reworked rings. Crown has no changes at all, bracer is a worse omni and still is inferior to ubhp for defensive capabilities, and gemstone looks to be a gimmicky item that may have use in niche sets (the t0 tome priest) but otherwise will not have any practical use. The other loot shatts is rumored to offer (including t13 weapons and t14 armors) doesn’t get me excited at all.
Fun / Community - Without a doubt, the new shatters will be a fun challenge to approach and complete. That being said, I believe the new shatters will continue to fragment the community into small pockets of players. I absolutely agree the old shatters is braindead, but at least 50 people could get together and do it. The new dungeon highly favors small groups for safety and efficiency.
TLDR: New shatters is basically a longer O3 without the O3 loot.
People saying the old shatts is too easy are correct, but that doesn’t change the fact that people have exalted all of their attack doing it and have loads of rings / sts / etc.
Don’t forget that players have also become familiar with O3, which offers better rewards.
I firmly believe that the loot should reflect the difficulty of the dungeon and it is my personal opinion that the new shatts won’t be run that often outside of the fun factor.