I LOVE literally everything about this update, from the potion droprate nerfs, to the tiered item stat buffs, and the untiered item droprate buffs. Tiered items have long needed some attention, and as someone who does indeed notice the bigger picture in-game, this entire update is nothing but a good thing for the game.
For the longest time, I have wanted to see every wine cellar top removed from Lost Halls in particular, but the fact that they were even removed from other sources like the epic dungeons is even more appealing. That means the value of these items will go back up and the market that is the trade server will be able to thrive once again, or, at least begin to. Another notable thing regarding trading is that there will no longer be a constant flow of life potions circulating within the game’s economy, allowing old and new players alike to see that vigorously farming Lost Halls isn’t how you max your character, and that you achieve that through trading and farming the lesser dungeons that were intended to be farmed, at least, a little more than before this update.
With what @Hemming said about the nest potion nerf, I couldn’t imagine people spam running nests just for the pots, the sole reason being because halls became an unreliable source, like, that’d be kinda sad to watch the game go straight from Realm of the Lost Halls to Realm of The Nest, wouldn’t it? Besides, both of these dungeons drop something no dungeon did before Deca took over: A significant amount of fame from minions and the boss, and UTs that are actually very, very powerful, some of the most versatile and best in the game with unique and almost minimal drawbacks, which, with the Lost Halls weapons in specific have their drawbacks eliminated by, dare I say it, cheaters. However that’s not the point of the topic, so the point is, this update is just pure logic and balancing; If you’re able to obtain fame and powerful UTs at a high risk of a character death, you shouldn’t ALSO be able to achieve the same basic stat potions needed to prepare your character for the same dungeon. It literally makes doing many Lost Halls feel like an endless loop, in it’s own separate realm of hopelessness, and not even in the way that was intended by the dungeon designers themselves.
Adding to the challenge, we also see that there is now a less bypass-able player limit on dungeons. A smaller group means more skill is actually needed to complete the dungeon. Will there be more failed halls runs? Yes. Will there be more deaths? Yes. Will you not make it into the dungeon sometimes, at a higher rate than before? Yep.
But Deca was even forgiving enough to make the choice to compensate for this, and thus increased the drop rates on Tier 13 Weapons and Tier 14 armors across the board for every dungeon that drops them, and even buff them to be substantial upgrades from one another! On top of that, every Lost Halls UT armor has received at least a +2 def increase, and the droprate of every halls UT has been increased, adding back to the original objective of the dungeon I always had in mind since the day it had been released: Risk the lives of your 8/8 characters for a chance at the most treasured untiered items.
Now, in response to the Omni image @Flos posted, I’ll be amazed to see how many Omnis will be on characters too, but you have to remember, the game is balanced around permanent death, so you’ll be seeing many more dead omni characters as well across Realmeye. Congrats on the drop, and stay alive with yours.
I do also understand, that it is very easy to be okay with all the changes when you’re only missing a few LH whites, almost entirely play the game for pet levels, mark hunting for daily quests, achieving base fame on characters without fametraining or spamming halls, actually enjoy having to dodge bullets, and having fun with friends who like doing the same things, so I genuinely do take everyone’s viewpoint into consideration, but I have to have my own thoughts too.
So, overall, I love the update, and in my personal opinion this is mostly a positive change, the only negative thing being the uh, well… negative feedback, specifically from veteran players who have become too accustomed to the stale loop of the game to see the good in having a game work it’s way towards better balance, and thus resist such beneficial, systematic change.
P.S: I typed this about a year ago, and the topics I touched actually go somewhat in line with this update, along with a couple interesting things that may or may not be a good idea. It’s the community’s decision so, lemme know what you guys think about it!
So much for not being able to do anything about the economy, huh…?
And yeah I didn’t have my back then but it’s okay, I have it now.