For context, I pretty much only play on USMW2 (never crowded unless an admin/moderator or something else comes onto it), and besides running halls w/ MCH, who make sure they’re not doing it on a server pub halls is running on, I never have too much trouble as long as they’re <70 player runs. 70+ is where the lag tends to get noticeable, but as I’ve said on the “Unpopular opinions” thread, it doesn’t matter how clean your code is on an 8 year old flash game, if you’re running a dungeon as deadly as halls w/ 100+ people, someone’s gonna DC, die to lag or get kicked to char select by their hacked client.
I’ve played on USW2, and boy does it suck, but… should that surprise anyone? It’s basically permanently crowded, and you’re lucky if you can maintain 30-40 FPS.
I also play an incredible amount of trickster, which due to being more-or-less the buggiest class (You immediately notice if your teleports are anything less than immediate, due to them often being in a life-or-death scenario), means that I should notice the effects of lag the most.
I have pretty good internet all around, but I feel like there’s something else here that I’m missing entirely. Would anyone care to enlighten me?