This class, like the marble seal, spawns in an object. a thing that blocks enemy fire and gives a buff to the player, the block would have an hp and get damaged by enemy shots. I was thinking the player would get armored for a bit, but have a low def cap, like 10 to max, cause with all the equips, itd be op and similar to a warrior with jugg. the t0 would even have armored. So on ability use, something like this (but thicker at the top and a bit different) spawns in and is immobile, it last for a bit and no enemy shots can pass through it, and on use, player gets armored. They would be walk thru-able by players and mobs(maybe not mobs idk), the cooldown would be long and only 1 could be placed per x amount of tiles at any given time. Im thinking a robed class that uses wand? (cause only 2 other classes use it) and so that would balance out the armored effect or maybe katana and leather. Like a semi-tanky, average dps (unlike the knight, arguably a broken class) class. comment any problems or ideas you got. I know thered be some problems but I think its a cool idea.
Q: so, whats different from powers mason?
One problem with powers mason is the “wall” on POWERs mason is ugly as hell and out of place, and he showed it being used as like an actual wall which enemies couldnt walk through and many could be placed to actually trap enemies, which is far more gamebreaking than my idea. I dont think he should have a sword and heavy armor, theres already enough melee classes and why would a tank need a barrier, just doesnt seem right to me, also how could he lug around a sword, armor AND building material?