Rotmg class tier list
S: Knight, Wizard
With Knight there’s no debate he’s just way to op.
Wizard is here because his high dps, with enough practice you can even out damage a Warrior. Also, he’s ranged giving him an advantage to any melee class.
A: Warrior, Archer
Warrior is a powerhouse, high dps and spd. Although he is a melee class.
Archer is also a class who can achieve a very high dps if you have the right items and skills, plus he is ranged.
B: Rogue (solo), Mystic
I put Rogue here assuming that you are playing by yourself, if not he should be much lower, that being said he’s the ultimate solo-class. He is the king of rushing and can easily bypass any enemy that does not continuously fire.
Mystic is probably the fourth or fifth best class for rushing, assuming you have at least a maxed rare pet you can pretty much rush anything with ease. Even so, when fighting a boss the ability is more of a nuisance, especially if you’re in a group.
C: Sorcerer
Some people might say otherwise but I think Sorcerer can be very useful, farming godlands, rushing (with fulmi) even clearing can be done easily but still, he’s not as good at rushing as a Rogue or Mystic or even a Knight. He’s a middle ground class, decent at everything, no less no more.
D: Priest, Huntress, Ninja, Necromancer
Priest has low damage and is not in any way a tank, his trademark ability is to heal, if you’re with your guild and you don’t care about getting loot but just want to help out your friends this is the class for you. It’s also possible to rush with him but there are much better options.
Huntress is slightly underestimated in my opinion, she’s ranged, has the same weapon choices as the Archer, 75 attack and on top of that she can slow/paralyze enemies. The only drawback being that her ability is sort of a hassle to use.
Ninja is a glass cannon, very high dps and piercing but squishy as a Rogue and has just about more range than a sword. He’s good at rushing but only if you know for certain that there are no insta-pop enemies in the dungeon (which most higher level dungeons have). Not my class of choice in a perma-death game.
Necromancer recently got buffed, landing him a D rank in my opinion (pre-buff I would say E). He is ranged which is always a plus. His ability is fairly useful since he can both heal and deal damage at the same time. I would say he probably works best for godlands farming or clearing, rushing is possible but definitely takes some practice. Most people see him as 50% Wizard and 50% Priest which means he can do both things but not as good as either class, I would prefer to play either Wizard or Priest.
E: Paladin, Assassin (Rogue in group)
Pally is beloved by many. Why, I fail to see. Sure he can heal and buff but his attack is nothing special and he’s a melee, if he was ranged sure, but he’s not. He did get a buff in def but that in my opinion does not make up for the low damage. In my opinion I think that he should either get a boost to his ability or a boost to his attack. More range would be neat. It should also be noted that out of all classes Pally is my least favourite class.
Assassin is a dagger class, meaning that he does not deal much damage at all, his ability is somewhat useful but in a fast paced game dealing damage overtime is not prefered plus using his ability takes a lot of mana. Buff the damage per second, lower the mana consumption on his ability and I’m on board but until then there is no reason to play him unless you are solo.
F: Trickster
The worst class in my opinion, not only is she squishy as balls but her attack is also nothing special and on top of that a Rogue can literally do anything that a trickster can and beyond. The only reason I see why you would want to play her is to increase your rank. Personally I only have her at 3 stars and until I decide to go for white, she’ll stay that way.
What is your opinion? Would you switch places on some of them? Am I an idiot?
Keep in mind this is only my opinion and not factual in any way