Rogue being “made of glass” is a completely bogus complaint. Rogues have the same max HP and DEF as all other classes that fight in it’s range. Even ninjas, who fight at a lower range, has the same 720 HP. Which brings us to this: if rogue is made of glass, then all other leather armor classes are made of glass.
Low range isn’t even a decent complaint. I’d like to think that you tried to make a decent complaint for rogue, but “low range”, is just not even a remotely good criticism of rogue. In the same sense as the last argument, if rogues having “low range” is enough for it to be bad, then all dagger, katana, and sword classes (who also have low range), are bad because they have low range. Having low range is not a viable complaint on a class. It is completely viable when you use it on certain weapons having low range (ie: wand of the fallen), but when used on a class as a whole, a completely bogus complaint.
Rogue having lower DPS is, again, not a complaint. If you want to play a dagger class with much higher DPS potential, you would opt in for Assassin, or Trickster, but as you said, they are made of glass and have low range, and are therefore, garbage. The point of a rogue is not to deal damage. Rogue is the safest class for rushing, and their sole purpose and party utility lies in their ability to rush headfirst into dangerous situations safely.
Before you go on about anything else, I’ve played rogue A LOT (not on prod). I know exactly what I’m talking about when it comes to rogue. A valid complaint would be that rogues offer no utility to the party in areas that do not need rushing, or have tp disabled. You did not say that. Another valid criticism would be that you cannot teleport on invisible players, which makes you wait 10 seconds to tp again if you happen to try to tp on an invisible rogue. You, again, did not mention this. Additionally, using the same logic you apply to rogue, I can also safely say that all other leather armor, low range classes that do not deal the same DPS as a 4/4 wizard, is trash. Which is simply untrue.
I find it extremely sloppy that you group archer and huntress together, but fail to mention that Huntress’ slow is still very useful. Your criticisms on tiered bows and both classes’ reliance on non-tiered items are valid, but somewhat untrue. Is the archer really useless without UT? Well, no. While it is true that many endgame content is immune to paralyze, most of them are bosses. And a lot of these dungeons do not just contain a boss, but other enemies as well. Archer can be useful in clearing situations. Huntress traps are a different story. A lot less enemies are immune to slowed than paralyze, so Huntress traps are extremely useful-- even the tiered ones.
So your criticism of the classes being “only useful with UT/ST” is a weak argument at best. If you had said that “tiered bows are dogshit”, then yeah, you’d be correct. They are. But placing 2 entire classes as “garbage” just because of their tiered weapons being bad is uncalled for.
If it’s not really trash, then why bother mentioning it? On the contrary, I actually think that assassin takes some skill to play. Not only are you trying to dodge bullets with 75 point speed, but you also need to time your poison throws in certain insta situations.
I do not like sorcerer, and I think that it is a shit class as well, but for the sole reason that I feel like its gameplay is very dry. I see nothing else about it that irks me, and that is because sorcerer is exactly nothing like what you are complaining about. The scepter is probably one of the most wonderous abilities in the game, that forgoes all aiming abilities and straight up just does damage. And to be honest, all UT scepters… basically do the same shit that the tiered scepters do. They just have certain quirks about them, like how fulmi applies a debuff, and how meat rod only hits 1 target.