The situation is a bit complex. Let me break it in multiple parts.
First, the quests in themselves seem good to me. Excluding the case where the player fametrains, the fames are a good way of mesuring how good a player is at a certain class. The scale of fames compared to class quests seems good for me, as long as the person doesn’t mindlessly fametrain to get these stars. They are also a good way to see what classes you have played the least, or what classes you still need to get better at.
The stars in themselves could be a good thing too, once again if it wasn’t for the fametraining. The different colours could well indicate how good and experienced a player is. The only sad part is that nowadays, about half, if not more, of the white stars are just people who fametrained a lot and didn’t really learn to play the game properly. Apart from that, they’re pretty well balanced.
The main problem is with what is usually called “starcism”. Basicly it’s the fact that many players in rotmg hate players with blue and light blue stars, or even red stars for some reason. Considering what I’ve said previously, it should be normal to think that if they’re low stars, they’re bad players, right? Not really.
Every player is different, so they’ll have different ways of playing rotmg. The problem with the current star system is that it makes certain types of players lower, while it works perfectly for other players. Here is what I gathered with my 4 years of rotmg :
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Light blue stars : new players, still discovering the game, or alternative accounts (aka mules, alts). Very rarely, what I called focused players (will explain that more in details just after).
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Dark blue stars : still new players, but with a little bit more experience in rotmg. They’re still learning the game. They can sometimes also be alts. A big part of these players are focused players : what I mean by that is that these are players that play a very restricted amount of classes. They’ll be getting better at the said classes, but their star counter will increase way slower, or not at all.
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Red stars and yellow stars : these players have played more rotmg, they’ve become more attuned to the game and often have mastered one or two classes.
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Yellow and white stars : as I’ve said, there are two types, with the first one being the most present : fame trainers and old players. The first ones usually have the same amount of skill and experience as a blue-red star player, while the second ones really are part of the best players and most experienced players of the realm.
This is my view of the star system. The only problem I’ve got with it is that it rates the player’s ability to survive with all classes, but leaves at low rank the players we could call one-trick ponies, even if they’re really great at their class and have insane knowledge about rotmg.
What I thought about to make these stars more worthwhile is making them a bit harder to get : what I mean is, we could leave the 2 first stars be, but give the 3 last stars of each class an additionnal maxing challenge. For example, the 3rd star could be : get 400 fames and 2/8 a character.
Thanks for reading if you did, don’t hesitate to give me your impression about the current stars meaning.