Favorite Dungeon?


#21

slurp


#22

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Who are you and what have you done with @Mrunibro?


#23

Abyss is objectively the best dungeon in the game, what are you talking about…


#24

go read my comment on least favorite dungeon thread (linked on my first post here)


#25

thessal.gif


#26

For me its a tossup between davy’s and cem. The whole key mechanic is really fun and interesting and the wave mechanic of cem is also really fun with the slight pacing issues fixed. The only reason I picked Davy’s is because the last phase of skuld is now heart attack inducing especially with the confusion. Also the lanturn mechanic is super cool.


#27

That fight is my favorite part of cem, unlike the rest of the dungeon, I legitimately feel in danger


#28

Haha, 500HP demons go brr


#29

Fixed that for ya


#30

Okay, well. No one likes the Candyland Hunting grounds, or am I the first one to choose it? Anyway, let me explain. Before the swoll paladin set got soulbounded, I used to say that patience in this dungeon’s worth rings of decades. I wanted to be one of the people that spent lots of time in the dungeon to get a piece of the set.

The set’s rework was a GALAXY BRAIN move. They changed the sprites of the sword and the armour, so that when you see people carrying these, you know they surely ran the dungeon for quite a long time (or they might have been extremely lucky). It adds this kind of value, you know ? I agree, the items sprites look ugly, but in my opinion the items themselves got better. I don’t know about the seal though. Never bothered to learn and play paladin, so can’t say on this one.

I really like the concept of killing minions, so that bigger ones come to defend the little creatures, like shiny white knights in armor that come to help those who cannot fight for themselves. They eventually get killed too, but hey, the idea remains XD.

The dungeon’s aesthetic is great, the color palette fits the theme really well without being too flashy, wich is surprising. My eyes should hurt while running the dungeon, I mean I particularly don’t like unicorns and the like in general, but man, killing them feels great. Especially the Gigacorn, the satisfying sound it makes when it gets hurt makes me feel like: ‘‘AWW YES BABY GET REKT’’.

About killing, running the dungeon with music that you like running in the background is one of the best things in the game for me. I don’t mind the repetitiveness of it, with music on I could do it for hours. Even better, it makes me enjoy more the dungeon AND the music at the SAME time.

Something else that I find really fun is how the layout affects the number of players that stay inside the dungeon. Depending of the number of players that clear minions, their coordination and the number and disposition of the rooms, bosses spawn rate fluctuates, thus it affects the patience of the players.

The candyland is the only dungeon where you can have conversations. In every other dungeons, you have to participate during its whole length, or you leech and check your facebook while others do the work and get to the boss. In each of these scenarios, you don’t have time for conversations. But in the candyland, its another matter. You can clear minions for awhile, then leech waiting for bosses to spawn. Its okay, because if the boss spawn rate drops and you see that there are too much clearers its more efficient for you to leech. While you leech, you have all the time to talk with other players, trade or even flex.

In second there is the Haunted Cemetery.

Lots of potions, good UTs and an ST set for you to get.
Bosses are interesting, minions are varied, the battleground changes with each round.

Like @Nameness, my favorite part of the dungeon is the skuld fight. Not too hard for me to attempt, but definitely deadly. And each time I success, my heart is pounding, and I feel like I just accomplished a big challenge. I rarely end up feeling like this in RotMG, so it being consistent when completing the dungeon is a big point in its favor and it is the only thing that places it second.

Sorry for the long post y’all, but thanks if you’ve read through all of this. I hope that my thoughts on the subject have made you reason a bit, and that my english level allowed you to read this.


#31

I do like playing Cland as well. However, I rarely have a character even decently maxed to the point where killing things is enjoyable, rather than tedious.


#32

Ah, shame. Well, you can still leech and get pots, then. Your character will get stronger and you might be able to kill minions faster, if that was your point.

That reminds me that I forgot to say that you get insane quantities of pots, that the candy armor and the candy ring are good or can be fed. Their drop makes you keep going and even if you end up without getting an ST, you still get those. Though for some people, a cyan bag or even the white bag is in fact a failed orange bag and actually discourage them.


#33

My point is that I personally like the dungeon, except I am never on a char taht I can enjoy it on, and most of the time, others do not have the same patience as I do, and leave. Which leaves me alone in it, and I can’t rlly enjoy it


#34

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@Triforcej


#35

Oh yeah, now I understand what your saying. I sometimes have to leave too because of the same reason. So, maybe the best Cland runs are those that are a lil private. Now in that case, you can be prepared and bring people that like the dungeon with you, and organize clearers in groups. Imagine how fun this would be, to play with people in groups, shredding through mobs like its nothing then killing the bosses in succession, all the while cycling through clearing time and boss time very quickly making it very efficient, collecting the massive loot and making the most out of your time spent inside the dungeon.

I’m currently thinking about hosting clands now, would you be a part of it? (Of course nothing’s planned right now)


#36

I’m so sorry for this wall of text…

Soooooo picture this:

You live in a fantasy world where wizards, knights and rogues travel to (oddly flat) mountains to kill gods and enter the magic filled dungeons they guard. One day you kill this brain thing and you see a dungeon that’s a little different – instead of being a ghost filled cave or a portal to another dimension, it’s the door to a lab, with electricity shooting above it.

You enter with your friends, play with some of the scientist’s experimental potions, and head deeper into the lab. You quickly run into some of the lab’s defense mechanisms in the form of deadly robots, as well as some of the scientist’s less friendly experiments. As you fight them you quickly learn to treat each one differently – the purple mini bots are weak, but they can confuse you and send you running into their more dangerous allies, like the enforcer bot 3000, which hits hard and explodes into mini bots when defeated. There are also small cyborgs that seem harmless until they rush over to you and self destruct trying to kill you!

The experiments you face seem uninteresting at first, as they have high health but just don’t seem as dangerous as the robots because they don’t deal particularly high damage and they don’t appear to have tricks like confusion or explosions. You quickly learn to fear them, however, as the crusher abomination grows and grows, while the escaped experiment heals it repeatedly. You finally manage to defeat them using hit and run tactics, but not without casualties – your best friend, Itani the wizard, is dead. You build a small memorial for them next to the wooden gravestone that replaced their body and you head further into the dungeon, deciding not to attack any more abominations to prevent them from killing anyone else.

The enemies aren’t the only dangers lurking in this strange, maddening lab. You discover a room filled with acid and turrets, which you carefully traverse while avoiding the confusing bullets that threaten to send you running to your death like an 8/8 character runs to lava. You realize the danger of the green potions as well, when you find out that while they make you agile (and quite cute most of the time!) you are unable to harm any enemies or even break through the doors between rooms while you are transformed. You see a table covered in potions and other materials, and your group votes on whether or not to destroy it – the side choosing to leave it narrowly wins, and for some reason you feel a little luckier because of it.

Finally, you arrive at the mad scientist’s personal room. You wonder briefly if he changed his name to Dr. Terrible when he became evil, or if his name negatively affected how he was treated by others and ultimately caused his turn to more destructive experiments. After resting in the relatively safe hallway next to Dr. Terrible’s room, you enter to face him. He doesn’t seem too dangerous, but the tools he relies on certainly are – he throws explosive potions and portable turrets, makes towers around the room spray deadly gas, and releases robots and experiments from cages along the walls, all while taunting you and occasionally hiding in a protective container. In such a chaotic fight, you’re just glad the escaped experiments aren’t able to heal Dr. Terrible.

Eventually you manage to defeat him, and you hear a terrifying, inhuman voice from behind a locked door. You wonder what kind of experiment would need to be kept locked behind such large doors as you claim your reward for defeating Dr. Terrible. The sorcerer in your group picks up a strange stick Dr. Terrible had in his pocket and shoots electricity across the room with it! You decide to steal one of Dr. Terrible’s spare lab coats for your prize (so stylish) and drink a potion filled with some of the mad scientist’s distilled intelligence.

As you look at the door leading back into the realm, you think about what kind of treasure might be locked away with that horrific creation. You remember seeing a bunch of tesla towers providing power to the lab, and figure you could short the lock on the experiment’s door by destroying all of them… Who knows, maybe with a bit more exploration you’d find a way to use the green potion pools against an enemy for once?

To put it “shortly”

  • It has a cool gimmick (the green and blue potion pools)
    • I swear someone removed lil oryx from the transform list a while back though, and that person is now my worst enemy >:(
  • Overall aesthetic is sci-fi, which provides a cool contrast to the fantasy elements of the rest of rotmg
  • Enemies all operate differently and complement each other, as opposed to just dealing different amounts of damage or status effects
    • only one enemy here causes a status effect, but it works well with enemies like the enforcer which has high damage shots combined with short medium damage shotguns, and it also works well with the green/blue potions
  • I think the boss fight could be better, as the red gas spawners dissuade people from really using the whole room to fight, but Dr. Terrible’s attacks are perfectly in character for a mad scientist – using their creations to fight you rather than trying to get physical themselves
  • Method of access to 2nd boss is to go through each room clearing. It gets people to work as groups, provides a reason to use the green potions (going to the boss you can’t use them much because of the barriers between rooms, but after you can use them to rush to areas with towers still standing), and the towers are everywhere – you can’t just run to a couple of rooms to activate switches, you need to explore the whole dungeon (and lets be honest, it’s pretty satisfying to destroy them all)
  • 2nd boss uses dungeon gimmick during the fight (more phases could totally be added though, as it’s very repetitive)
  • The table myth. Everyone knows all of the coolest dungeons/items have rumors made about them.

And if you couldn’t guess which dungeon is my favorite, it’s clearly shaitan’s lair


#37

My Uncle’s Basement


#38

Cnidarian Reef
It’s easy for melees to get up close, yet ranged classes also have a use in that they can hit the golden cnidarians easier if they opt to sit on the air vents. Overall just a very well balanced dungeon, though ver easily cheesed in large groups.


#39

I haven’t been around the forums for long, but I definitely can say that this is a great post. You mixed storytelling, personnal opinions and empirical statements all in one post and it reads great. I personnaly like fleshed out ideas and thoughts, so mine frequently end up long. But yours can be justified by how much content there’s in it and how well you put it. You’ve definitely set an example, an ideal for me to reach. I also like the jokes you squeezed in.

About the dungeon, I already liked it but nerver knew what appealed to me. Many reasons you named are also true for me, like for example the peculiar way to access the 2nd boss and how you can use the potion pools to your advantage, or how the aesthetic is different from the rest of the game. And I still like the dungeon, despite having lost many prized characters in it, so yeah, thats a pretty extraordinary feat.


#40

Perma speedy and using a wizard to break walls is really fun to rush it too