Yeah but it’s just a simple forum game not a terraria calamity mod where you have to look at the wiki every second.
I’m fine with a small shop imo.
Yeah but it’s just a simple forum game not a terraria calamity mod where you have to look at the wiki every second.
I’m fine with a small shop imo.
i feel like 8-12 is the prime amount of items in the shop. but i just had a thought of rotating what items are in the shop depending on the game
I definitely really like throwing knives, void pendant, crystallised nova and sticky net
edit: hmmm, throwing knives may make longsword useless
Demonseye prepares to heal but notices Wilhuff running towards them, Demonseye screams as they are finished. Wilhuff stands by as the avatar takes away Demonseye’s body, they then proceed to watch everyone else do absolutely nothing.
Twitchstyr, HorusKane, Glawi, Shadowfax and Bluford all counter but no one attacks them so they hurt themselves!
Platformz and Orsome both block but no one attacked
GammaGamer successfully heals. He says “Heal plox.” in response to this.
The Combatants:
Wilhuff
GammaGamer
Twitchystr
HorusKane
Glawi
Shadowfax
Platformz
Orsome
Bluford shield broken
Demonseye 10th
Nameness 11th
Kill Counter:
Wilhuff - 1
You all have 24 hours to submit your next turn. I am quite amazed by this performance.
Remember:
DM me your turns via Realmeye or Discord (Boombleeb#2900)
The actions are: Attack, Heal, Block, Counter and Repair
Only discuss the current game in this thread
Hey just a random idea to make things a little more interesting for us who are dead, and in general
What if dead people could make “Phantom Attacks” which don’t do damage but break shields, and activate counters (they don’t interrupt heals or repairs though). That way, the more people die, the safer it is to counter, and the more dangerous it is to try block, making the mind games even heavier.
If so, you could add to the shop, if the shop gets added, “Blessed Shield” which is a shield not broken by Phantom Attacks
i think that would be a good twist for some games, it wouldn’t be a thing i’d have constantly active
important! there is now a win prize
whoever wins the game gets to choose the following for the next game:
how often round modifiers occur (every 1, 2 or 3 rounds)
what items appear in the shop (there are 8 items in 10 player games, 10 in 15 player games and 12 in 20 player games)
if there is a twist and which one or not
i just accidentally deleted my post fuck
edit: important! there is now a win prize
whoever wins the game picks the following for the next game:
how often round modifiers occur (every 1, 2 or 3 rounds)
what items appear in the shop (there are 8 items in 10 player games, 10 in 15 player games and 12 in 20 player games)
if there is a twist and which one or not
so good luck unless you’re demonseye or nameness (and yes this does mean i’ll be increasing the player count)
edit: don’t worry i just undeleted the other post
here’s the items so far:
Longsword: Attack two different targets at once, however if either target counters or blocks then your attack will fail both times. If both targets counter 2 damage is dealt to self
Pickpocket: Steal an item from another combatant, cannot be blocked or countered. Nothing happens if targeted item is used during the same turn
Shield Bash: Breaks both self and target’s shield upon use
Throwing Knives: Attack three different targets, does not break shield if blocked. Deals 1 damage to self for each counter
Void Pendant: Heals 2 health but lowers max health cap by 1 upon use, cannot be interrupted but can still be damaged
Crystal Nova: Deals 1 damage to every opponent but damages self for 3. Can be blocked but not countered
Sticky Net: Stops target from using attack or heal this round and next round. If countered, applies to self
Plague Bomb: Disables heal completely for 2 rounds
Friendship Bracelet: Heals self and another combatant. If either are attacked then both are damaged and the heal is cancelled. Cannot heal above max health, damages blocking combatants
Mirror Magic: Select a target, any attack’s damage will be directed towards that combatant. If target counters then directed damage will be inflicted against self. If nobody attacks, deals 1 damage to self
Sneaking suspicion that when this happens, everyone’s gonna stab/counter themselves
oh geesh you actually used some of my suggestions im so glad aa