Gladiator (v4) | Game 5 | Sign-Up Phase


#121

I love roasted duck in the morning. Oh wait, not yet.


#122

:frowning:

I said we could be friends duck man


#123

@Orsome My advice is to counter next round, but what do I know? Also, you have now proven yourself to be all you’re quacked up to be.


#124


#125

also stop exposing my evil plans


#126

Wilhuff attacks Twitchstyr, interrupting their heal!
GammaGamer attacks Shadowfax but they blocked! Shadowfax’s shield breaks
Glawi and Bluford both attack GammaGamer, killing them! As GammaGamer is seemingly sucked away a faint “Bruh, why?” is heard
Platformz attacks Wilhuff!
Orsome remembers Nameness fondly and decides that they want to be just like them so they counter, killing themself. The middle avatar laughs when Orsome dies. “They really can’t get a hold of this countering thing, can they?”

The Combatants:
Wilhuff
Twitchystr
Glawi
Shadowfax shield broken
Platformz
Bluford shield broken
Orsome/GammaGamer 7th
HorusKane 8th
Demonseye 9th
Nameness 10th

Kill Counter:
Wilhuff - 1
Orsome - 1
Glawi - 1

Assist Counter:
Shadowfax - 1
Bluford - 1

You all have 24 hours to submit your turns.

Remember:
DM me your turns via Realmeye or Discord (Boombleeb#2900)
The actions are: Attack, Heal, Block, Counter and Repair
Only discuss the current game in this thread


#127

You’re next Twitchystr even if I have to die to achieve that, you’re next!


#128

@Orsome :fork_and_knife: :fork_and_knife: :fork_and_knife:


#129

shakes head I AM A VESSEL OF THE AVATARS!


#130

along with those i just mentioned, these items will also be added after this game:
Fireworks: Puts on a light show upon death. Forces the avatars to comment on it

Tome Of Greed: Steals all health from successful heals when used, if no one heals then deals damage equal to the amount of living combatants

Blood Oath: Revive a dead combatant at the cost of 1 health. Dead combatants are revived at 1 health and cannot be revived more than once. The revive will fail if attacked

Memory Reset: All attack targets are changed to the previous attack target. If no one attacks or there are no previous attack targets to change to, deals 1 damage to self

Intention Swap: Turns all heals into blocks and blocks into heals for the round

Stance Change: Turns all attacks into counters for the round

Disarm: Select a target, that combatant loses their sword. This stops the combatant from attacking until they spend a turn to pick their sword up. If countered, disarms self. If blocked, nothing happens. The target can still attack normally on turn of disarming

edit: fuck that was quick platformz


#131

Yay!

hahah. i just so happened to check the thread when you messaged


#132

Another thing, an overwhelming amount of people wanted the health cap to stay at 4. However, it will probably be raised to 5 along with the starting health raised to 4 to compliment the additions of the shop, round modifiers and twists. If this does happen, the rules will be changed so that the health cap decreases by 1 every 10 rounds. This may be a temporary change.


#133

@Orsome Welcome to the Seppuku Club


#134

Can I get an assist for advising Orsome to counter?


#135

How about some OP items, eh? Here are some suggestions!


Death Ray: Instantly kill a player of your choice.

Doomsday Bomb: Instantly kills all players of the game, including the user.

Confusion Spell: Everyone except the user attack another random player that is not the user.

Glory of Ogmur: Breaks every player’s shield.

Grave Blitz: Summons three Skeletons that can act as players. They can be controlled by the user (eg. the user blocks, Skeleton 1 attacks X, Skeleton 2 attacks Y, Skeleton 3 attacks Z). Skeletons cannot be harmed by other players. Upon use, they become active for one round before disappearing.

Inferno Trap: Any player to attack the user will be inflicted with Burning for two rounds. Upon this effect, they cannot heal nor block nor attack, and will lose 1 health per round.

Hands of Death: Allows the user to attack two players of choice, one for each hand. Similar to the Longsword, but cannot be undone by counters.

Magic Shield: The user may use this item twice during any round before it disappears.

Spell of Shatters: All players except the user are damaged half of their health. If a victim has an odd health number, it is rounded down. If a victim has one health, they are not affected and thus survive.

Chronostasis Clock: Upon use, every player except the user is inflicted with Immobilized. Upon this effect, they will not be able to use any action (attack, heal, counter, etc.).

Amulet of Resurrection: Upon use, if the user is killed, they become a zombie and deal one damage to a random surviving player.


These are all jokes (except Glory of Ogmur, I actually like that one though it could probably use a nerf). Please don’t take them seriously.


#136

Amulet of Resurrection doesn’t even save you, it’s just the ultimate petty item, I love it


#137

three new items, bringing the total item count to 20. this mean in max player games (20 players) there will be 8 unused items.

Post-Mortem Sword: Select a target, upon the death of the target any combatant that attacked that combatant during the round takes 1 damage. Can select self. If target does not die in the round it is selected then deals 1 damage to self

Metabolic Boost: Heal 2 health, combatant now deals double damage but takes double damage themself

Hologram Machine: Swap actions visually between as many targets as desired for the current round, this item’s use is not announced and will stay in combatants inventory until the end of game. Any attempt to pickpocket an already used hologram machine will fail


#138


#139

it hasn’t been 24 hours yet


#140

Ah man, THIS IS TAKING TOO LONG! We’re all going to die of boredom at this rate!