Gladiator (v4) | Game 5 | Sign-Up Phase


#1125

and finally, sign ups are closed

the game shall start when i next have time to which will be after school tomorrow

i will sort you all into teams and create your realmeye message threads now however, and from that you can choose to make a discord group dm

edit: and i’ve already ran into a problem, i’ve noticed that i’m unable to add some people because their settings don’t allow me to send messages to them


#1126

Gotta add them as friends first


#1127

@Rabcord was the only person i was unable to add


#1128

oh, btw whomever it may concern: i dont actually use discord so I’d prefer to use realmeye. ty.


#1129

sorry @RareMeat, you can add me now


#1130

The combatants each sit in their own lonely prison, a gate restricting their access to the arena outside. The arena is entirely spherical, seemingly built out of magically dense rainbow stained glass. From up top, three wiry figures stride into view. Their torso’s are small but their arms reach down to their knees. As they seemingly float towards their seats, their back’s are hunched and their crystal eyes shine onto the arena below. Their bodies seem to swallow all light, they’re coloured entirely black and their only discernible feature are their contrasting white eyes. They sit down and proceed to speak out of their invisible mouth.

“Sixteen combatants.” remarks the one sat in the middle. “But what took you so long?” Its face turns to the one on its left.

“It took me a while to capture the last few combatants, after I had multiple attempts thwarted. I apologise, my liege.”

The middle seated turns to face the arena and spreads its arms out. “No matter, the game shall still go forward. Release the combatants!"

The gates open and the sixteen combatants flood out to fill the arena, each brandishing a sword and shield.

“This time the combatants have been separated into teams and will be working together, this will be interesting.” The middle avatar puts its hands together.

The left avatar turns to the right avatar and points at its eye. “Has the crack gotten smaller?”

In response to this, the right avatar takes their cracked eye out of its socket and examines it. This prompts the left avatar to begin laughing, having successfully tricked the right avatar. The right avatar then slaps the left avatar across the face.

The middle avatar turns its neck 180 degrees to face them. “You two, cease this behaviour. We’re trying to be professional here.”

The game has begun. It’s time to make your first move. May the odds ever be against you.


Note: Combatants may request to be tagged at the start of each round
Note: Actions are still sent personally to me, not the team chats
Note: Items in the team shop cost 3 team coins multiplied by the amount of combatants remaining in your team, thus all items would cost 12 team coins with a full team
Note: Items in the team shop do not benefit from the markup and markdown system
Note: Items in the team shop require an unanimous decision from the team to purchase and use them, not counting dead members


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[Demonseye] 4/5 Health
Inventory: Empty
Status Effects: None

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[Twitchystr] 4/5 Health
Inventory: Empty
Status Effects: None

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[Platformz] 4/5 Health
Inventory: Empty
Status Effects: None

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[XBookwyrmX] 4/5 Health
Inventory: Empty
Status Effects: None

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[Nameness] 4/5 Health
Inventory: Empty
Status Effects: None

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[Mynamerr] 4/5 Health
Inventory: Empty
Status Effects: None

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[Rabcord] 4/5 Health
Inventory: Empty
Status Effects: None

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[Gidey] 4/5 Health
Inventory: Empty
Status Effects: None

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[Maddymoon] 4/5 Health
Inventory: Empty
Status Effects: None

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[ItsLALM] 4/5 Health
Inventory: Empty
Status Effects: None

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[CandyShi] 4/5 Health
Inventory: Empty
Status Effects: None

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[NyanGamer] 4/5 Health
Inventory: Empty
Status Effects: None

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[Orsome] 4/5 Health
Inventory: Empty
Status Effects: None

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[PiiNeS] 4/5 Health
Inventory: Empty
Status Effects: None

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[TROLLDLLR] 4/5 Health
Inventory: Empty
Status Effects: None

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[LudwiGa] 4/5 Health
Inventory: Empty
Status Effects: None


Team 1 - Red Team
Inventory: Empty
Members:
???
???
???
???

Team 2 - Blue Team
Inventory: Empty
Members:
???
???
???
???

Team 3 - Green Team
Inventory: Empty
Members:
???
???
???
???

Team 4 - Yellow Team
Inventory: Empty
Members:
???
???
???
???


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“Welcome back, friends!”

Shop

Current Markup: Sledgehammer
Current Markdown: Sticky Net

[Longsword]
[Void Pendant]
[Sticky Net]
[Friendship Bracelet]
[Magic Mirror]
[Blood Oath]
[Hologram Machine]
[Sledgehammer]
[Pickpocket]
[Fireworks]

Team Shop

[Cleaning Product]
[Soul Saviour]
[Shield Throw]
[Fluorescent Orb]

Shop Items

Longsword: Attack two different targets at once, however if either target counters or blocks then attack will fail both times. Damage is dealt for each counter
Void Pendant: Heals 2 health but lowers max health cap by 1 upon use, cannot be interrupted but can still be damaged
Sticky Net: Stops target from using attack or heal this round and next round. If countered, applies to self
Friendship Bracelet: Heals self and another combatant. If either are attacked then both are damaged and the heal is cancelled. Cannot heal above max health, damages blocking combatants
Magic Mirror: Select a target, any attacks towards self will be directed towards that combatant. If target counters then directed damage will be inflicted against self. If nobody attacks, deals 1 damage to self
Blood Oath: Revive a dead combatant at the cost of 1 health. Dead combatants are revived at 1 health and cannot be revived more than once. The revive will fail if attacked. Cannot revive combatants killed by the avatar. Combatants are revived with an empty inventory, no status effects and an unbroken shield, regardless of what happened before
Hologram Machine: Swap actions visually between as many targets as desired for the current round, this item’s use is not announced and will stay in the combatants inventory until another combatant buys it. Any attempt to pickpocket an already used hologram machine will fail. This item will always appear in stock in the shop but is unable to be purchased if the current holder has not yet used it
Sledgehammer: If target counters or blocks, deals 1 damage and disarms upon counter or breaks shield upon block. If target does anything else, nothing happens
Pickpocket: Steal an item from another combatant, cannot be blocked or countered. Nothing happens if targeted item is used during the same turn
Fireworks: Puts on a light show upon death. Forces the avatars to comment on it

Team Shop Items

Cleaning Product: Select a target, upon death that combatant’s team will not be revealed. It is announced when this item is used, but not who it was used on
Soul Saviour: This item is used when a member of the team holding it would take enough damage from combatants to die, the target is made invulnerable and has their health set to 1. The Soul Saviour cannot work on a combatant more than once in a game. If more than one combatant from a team would die then the Soul Saviour would be used on the combatant that took the least damage. In the event in a tie for damage, the Soul Saviour will randomly decide. It is announced when the Soul Saviour is used
Shield Throw: Select a target, that target receives the user’s shield. This let the target block extra attacks depending on how many shields they have. The leaves the user shield-less until another combatant uses it on them
Fluorescent Orb: Select a target, it is then announced in the team’s respective chat what team that combatant belongs to


Current Round Modifier: Thieves
Next Round Modifier: Double Coins

Round Modifiers: Every Round
Twist: Team Battle
Arena: Rainbow


You all have 48 hours to submit your turns


#1131

Oh no


#1132

that’s just a fancy way of showing effects from items and stuff


#1133

it slipped my mind to make rainbow arena’s double action thing a status effect, so i will add that momentarily. once i figure out what to call it


#1134

Haste


#1135

grabs splash potion of poison II


#1136

uses thunder wave


#1137

uses twisting nether


#1138

uses deadly hugging flower spell


#1139

uses actually telling rare what im fucking doing this round


#1140

Plot twist : Raremeat loses regular


#1141

why


#1142

plot twist: it was the earth all along


#1143

what is happening


#1144

plot twist : raremeat is now possessed by his neighbor and is confused