That’s me right now. Perma-death is surely harsh penalty but it really gets me hooked up. To the point that I don’t translate Chinese lyrics to English that often now @ Vocaloid Lyric Wikia.
Well if there is crucial school work I have to deal with, of course I would be less active like you said. I only play the game if I have time to kill.
Acclaim, GGen, Colo, GCookie, and Elvish are usually worths more than a Life pot. Others like GCatcher Trap, RWaki and so on are usually costs a Life pot.
Did I mention the rings? Non-HP UB rings usually worths a Life (although there are pricing of 1 Def or Mana) while HP worths approximately 8 times more! And not surprisingly, they are rarely used! Tiered rainbows ring needs a buff!
As now, all Event and dungeon bosses’ (except Oryx’s Sanctuary) HP scaling formula is:
However, the formula will be outdated in near future.
The upcoming In Combat/Out of Combat in couple weeks. Many things will change such as:
Armored will get nerfed from 2x defence to 1.5x defence.
Defence cap will be increased from 85% to 90%.
Damaging/Berserk will get nerfed from 50% to 25% (I don’t like this change though, I would prefer more players in a realm/dungeon, the less potent the buffs like this: Combat Steamrolling Suggestion),
IC/OoC will test your dodging skill. If you got hit by at least 15 damage, IC will kick in. It will increases your pet’s H/MH cooldown by 3 seconds (likely to be changed). Adding to that, the upcoming system will rejuvenate Vitality after being considered “useless” for few years because of functional pets.
How it will rejuvenate Vit you ask? Base IC duration is 7 seconds, but each 5 Vit you have, the duration gets reduced by 0.2 second. The would-be formula for that is (may be changed as well):
7-((Vit/5)*0.2) Long story short, more Vit, the faster you will get out of IC.
But no worry, if you are “Out of Combat”, your Vit and Wis will double (likely to be changed) and your pet’s H/MH cooldown returns to normal (probably until full HP and MP).
And many more…