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# HP Scaling

HP Scaling is a property that many monsters possess, which was designed to ensure that fights take roughly the same time no matter the group size - mitigating/preventing steamrolling while still allowing for smaller groups to defeat them. If an enemy has HP Scaling, its HP will increase by a certain amount that increases with how many players are fighting it. HP Scaling will only start for additional players beyond the first one.

Different enemies will activate their scaling at different times in their lifetimes, sometimes upon spawning and sometimes after a delay. Enemies with HP Scaling will perform a player check roughly every 20 seconds, and readjust their scaling if needed. Readjustments in scaling will NOT affect the current percentage of health an enemy has. For example, a theoretical enemy has 100,000 base HP and 20% HP scaling (more details below). The enemy is weakened to 50% of its HP and there are 9 players in the area, so it has 130,000 out of 260,000 HP. Three players join (so there are now 12 players) and the enemy takes no more damage until it readjusts its HP scaling. After readjustment, it will now have 160,000 HP out of a total of 320,000 HP, which is still 50%.

Currently, two types of scaling exist: linear and adaptive.

#### Linear HP Scaling

This is the scaling used by many bosses within the Realm itself. For every player beyond the first, a scaling enemy will increase its HP by a fixed percent of the original, increasing its maximum HP at a linear rate.

All enemies in the Realm scale at +10% Base HP per additional player in Realm. The linear scaling can be summarized in the following formula:

Scaled HP = b(1 - s + s*p)

where b is the base HP, s is the scaling factor (so far only 0.1) and p is the number of players in the realm. A Realm enemy will gain a theoretical maximum HP of 940% of the base value at 85 players.

All enemies found in dungeons use a modified scaling system known as Adaptive Scaling, which uses a quadratic model rather than a linear one. Enemies with this type of scaling will gain comparatively less HP for the first couple of players, but the amount added per player will gradually increase as more players fight said enemy, causing the enemy’s HP to increase at an increasing (quadratic) rate. This means that small groups will not have to contend with scaling as severe as the usual model, but larger groups may have to deal with far higher HP values than linear scaling gave. The first enemies to use Adaptive Scaling were those in Oryx’s Sanctuary, but as of Exalt Version 1.1.0.0 (Sep 2020), it is used by all dungeon enemies.

The Adaptive HP Scaling formula has been stated as:

Scaled HP = b * (1 + P[p-1] * A[p-1])

where b is the base HP, and p is the number of players in the dungeon. P represents a “per player” variable, which will be set to 0.1 for dungeon bosses or boss minions exclusively featured in boss fights, or 0.05 for all regular dungeon monsters. A represents an “adaptive scaling” variable, that for now is always set to 0.08. Therefore, the true formulae are as follows:

For Dungeon Monsters: Scaled HP = b * (1 + 0.05[p-1] * 0.08[p-1])
For Bosses/Boss Minions: Scaled HP = b * (1 + 0.1[p-1] * 0.08[p-1])

This gives dungeon monsters a theoretical max HP of 1,738% (2,922%) of the original value at 65 (85) players. Dungeon bosses and boss minions will instead gain a theoretical max HP of 3,377% (5,774%) of the base value.

However, the observed adaptive HP scaling in game does not follow the stated formula, but rather a combination of linear and quadratic effects. The ‘adaptive scaling’ variable and the ‘per player” variables are identical. The observed formula is as follows:

Scaled HP = b * (1 + P[p-1] + A * P * [p-1]^2)

For Dungeon Monsters: Scaled HP = b * (1 + .05 * [p-1] + 0.05 * 0.08 * [p-1]^2)
For Bosses/Boss Minions: Scaled HP = b * (1 + .1 * [p-1] + 0.1 * 0.08 * [p-1]^2)

This, in turn, gives monsters a max HP of 2,058% (3,342%) of the base value at 65 (85) players, and bosses and their minions a max HP of 4,017% (6,585%) of the base value.

### Realm Enemies

Enemy Base HP HP added per Player Max HP (@85 Players)
10,000 1,000 94,000
10,000 1,000 94,000
5,000 500 47,000
15,000 1,500 141,000
36,000 3,600 338,400
5,000 500 47,000
8,000 800 75,200
30,000 3,000 282,000
50,000 5,000 475,000
7,500 750 70,500
50,000 5,000 475,000
60,000 6,000 564,000
150,000 15,000 1,410,000
5,000 500 47,000
4,500 450 42,300
15,000 1,500 141,000
40,000 4,000 376,000
25,000 2,500 235,000
75,000 7,500 705,000
10,000 10,000 94,000
125,000 12,500 1,175,000
80,000 8,000 752,000
70,000 7,000 658,000
120,000 24,000 2,136,000
20,000 2,000 188,000
25,000 2,500 235,000
3,000 300 28,200
20,000 2,000 188,000
2,000 200 18,800
20,000 2,000 188,000
25,000 2,500 235,000
55,000 5,500 518,000
100,000 10,000 940,000
50,000 5,000 470,000
50,000 5,000 470,000

Note: Fungal Cavern enemies summoned in the Dwarf Miner event also scale at 10%, but are otherwise identical to their dungeon counterparts and are not listed.

### Dungeon Enemies (excluding Oryx’s Castle main areas) [OUTDATED]

Enemy Location Base HP HP added per Player Max HP (@65 Players)
800 160 11,040
1,000 200 13,800
2,700 540 37,260
9,000 1,800 124,800
2,000 400 28,000
7,500 1,500 103,500
4,200 840 57,960
3,500 700 48,900
15,000 3,000 207,000
9,000 1,800 124,200
12,000 2,400 165,600
13,000 2,600 179,400
14,500 2,900 200,100
13,000 2,600 179,400
16,000 3,200 220,800
25,000 5,000 345,000
9,000 1,800 124,800
15,000 3,000 207,000
8,000 1,600 110,400
8,000 1,600 110,400
13,000 2,600 179,400
30,000 6,000 414,000
53,000 10,600 731,400
8,000 1,600 110,400
50,000 10,000 690,000
12,000 2,400 165,600
25,000 5,000 345,000
50,000 10,000 690,000
12,000 2,400 165,600
30,000 6,000 414,000
8,000 1,600 110,400
25,000 5,000 345,000
20,000 4,000 276,000
6,000 1,200 82,800
3,000 600 41,400
30,000 6,000 414,000
20,000 4,000 276,000
45,000 9,000 621,000
50,000 10,000 690,000
12,000 2,400 165,600
3,500 700 48,300
4,000 800 55,200
100,000 20,000 1,380,000
50,000 10,000 690,000
120,000 24,000 1,656,000
15,000 3,000 207,000
35,000 7,000 483,000
12,000 2,400 165,600
85,000 17,000 1,173,000
35,000 7,000 483,000
65,000 13,000 897,000
100,000 20,000 1,380,000
70,000 14,000 966,000
40,000 8,000 552,000
45,000 9,000 621,000
30,000 6,000 414,000
50,000 10,000 690,000
12,500 2,500 172,500
900 140 9,860
69,000 13,800 952,200
23,000 4,600 317,400
60,000 12,000 828,000
65,000 13,000 897,000
50,000 10,000 690,000
55,000 11,000 759,000
35,000 7,000 483,000
1,200 240 16,560
3,000 600 41,400
6,000 1,200 82,800
15,000 3,000 207,000
25,000 5,000 345,000
50,000 10,000 690,000
1,200 240 16,560
800 (Tail)
160 (Body)
11,040 (Body)
2,000 400 27,600
3,000 600 41,400
6,000 1,200 82,800
1,500 (Tail)
300 (Body)
20,700 (Body)
25,000 5,000 345,000
30,000 6,000 414,000
12,000 2,400 165,600
1,200 240 16,560
3,000 600 41,400
6,000 1,200 82,800
15,000 3,000 207,000
25,000 5,000 345,000
50,000 10,000 690,000
1,200 240 16,540
3,000 600 41,400
6,000 1,200 82,800
15,000 3,000 207,000
25,000 5,000 345,000
40,000 8,000 554,000
30,000 6,000 414,000
180,000 54,000 3,636,000
10,500 2,100 144,900
90,000 18,000 1,242,000
34,000 6,800 469,200
30,000 6,000 414,000
8,000 1,600 110,400
38,000 7,600 524,400
30,000 6,000 414,000
160,000 32,000 2,208,000
4,000 800 55,200
100,000 20,000 1,380,000
10,000 2,000 138,000
120,000 24,000 1,656,000
25,000 5,000 345,000
35,000 7,000 483,000
120,000 24,000 1,656,000
20,000 4,000 276,000
7,500 1,500 103,500
6,000 1,200 82,800
150,000 30,000 2,070,000
60,000 12,000 828,000
75,000 15,000 1,035,000
10,000 2,000 138,000
20,000 4,000 276,000
77,500 15,500 1,069,500
7,000 1,400 97,600
30,000 6,000 414,000
20,000 4,000 276,000
100,000 20,000 1,380,000
15,000 3,000 207,000
10,000 2,000 138,000
2,500 500 34,500
1,500 300 20,700
8,000 1,600 110,400
2,500 500 34,500
1,500 300 20,700
800 (Body)
160 (Body)
11,040 (Body)
1,000 (Body)
200 (Body)
13,800 (Body)
1,500 (Body)
300 (Body)
20,700 (Body)
90,000 18,000 1,242,000
7,000 (Normal)
6,000 (Cracked)
1,400 (Normal)
1,200 (Cracked)
96,600 (Normal)
82,800 (Cracked)
16,000 3,200 220,800
50,000 10,000 690,000
20,000 (Fungal)
10,000 (Crystal)
4,000 (Fungal)
2,000 (Crystal)
276,000 (Fungal)
138,000 (Crystal)
4,000 (Fungal)
2,000 (Crystal)
800 (Fungal)
400 (Crystal)
55,200 (Fungal)
27,600 (Crystal)
5,000 1,000 69,000
2,500 500 34,500
6,000 1,200 82,800
120,000 24,000 1,656,000
50,000 10,000 690,000
10,000 2,000 138,000
4,250 850 56,650
3,750 750 51,750
3,250 650 44,850
10,000 2,000 138,000
3,500 700 48,300
4,000 800 55,200
3,750 750 51,760
11,250 2,250 155,250
2,750 550 37,950
3,500 700 48,300
11,250 2,250 155,250
3,250 650 44,850
4,000 800 55,200
3,500 700 48,300
4,000 800 55,200
2,500 500 34,500
72,500 14,500 1,000,500
250,000 50,000 3,450,000
9,000 1,800 124,200
25,000 5,000 345,000
72,500 14,500 1,000,500
5,000 1,000 69,000
4,000 800 55,200
3,250 650 44,850
2,250 450 31,050
45,000 9,000 621,000
60,000 12,000 828,000
30,000 6,000 414,000
20,000 4,000 276,000
130,000 26,000 1,794,000
400,000 80,000 5,520,000
3,000 600 41,400
6,000 1,200 82,800
12,000 2,400 165,600
30,000 6,000 414,000
40,000 8,000 552,000
65,000 13,000 897,000
85,000 17,000 1,173,000
7,500 1,500 103,500
85,000 17,000 1,173,000
30,000 6,000 414,000
25,000 5,000 345,000
8,000 1,600 110,400
35,000 7,000 483,000
25,000 5,000 345,000
30,000 6,000 414,000
85,000 17,000 1,173,000
65,000 13,000 897,000
75,000 15,000 1,035,000
25,000 5,000 345,000
1,250 250 17,250
Varies 55,000 11,000 769,000
Varies 45,000 9,000 621,000

### Oryx’s Castle Enemies [OUTDATED]

Enemy Location Base HP HP added per Player Max HP (@85 Players)
60,000 12,000 1,068,000
100,000 20,000 1,780,000
60,000 12,000 1,058,000
100,000 20,000 1,780,000
60,000 12,000 1,058,000
100,000 30,000 2,620,000
3,000 600 52,800
7,500 825 to 13,275 599,700
8,000 880 to 14,160 639,680
9,000 990 to 15,930 719,640
9,750 1,072.5 to 17,252.5 779,610
10,500 1,155 to 18,585 839,580
11,250 1,237.5 to 19,912.5 899,550
12,000 1,320 to 21,240 959,520
12,750 1,402.5 to 22,567.5 1,019,420
500,000 55,000 to 885,000 39,980,000
200,000 22,000 to 354,000 15,992,000
400,000 44,000 to 708,000 31,984,000
3,000 330 to 5,310 239,800
4,500 495 to 7,965 359,820
200,000 22,000 to 354,000 15,992,000
9,000 990 to 15,930 719,640
7,500 825 to 13,275 599,700
8,000 880 to 14,160 639,680
750,000 82,500 to 1,327,500 59,970,000
100,000 11,000 to 177,000 7,996,000