it has been fixed, just not very well apparently. for katalund specifically I think it’s because something different is happening than what the previous “fix” was trying to correct. the cause of the dc bug had to do with players movement speed apparently being different than what it was “supposed” to be because of PlaceMap turning the ground into something that changes your speed, resulting in a forced dc. it was especially bad during testing of the Glitch, because the “exposed code” hazard tile actually increases your speed. unlike the previous instances of this problem, all ground tiles in katalund allow movement at the same speed. my guess it has to do with the abrupt change in oxygen breathing status based on floor tiles that PlaceMap is using, and if that’s the case then this is a totally new thing since nothing like this has ever been done before.
no idea when it’ll get “fixed” again though.