Lost Halls Guide ( Rushing + Map Reading Included ) WIP


#1

Lost Halls, an Endgame Dungeon, one of the best equipments, fun, enjoyable experience, now let us get on the guide.

Just to conclude, won’t be talking about the new Lost Halls, everything listed below is before the update.

Starting with rooms, room hazards, and enemies.

In the Lost Halls, you cannot teleport to people, like most endgame dungeons.

There is 4 main rooms filled with enemies, Golem Rooms, Oryx Rooms, Crusade Rooms, Slime Rooms. Other rooms include Spooky Boy, Pot Rooms, Marble Defender Room, and Treasure Room.

Pot rooms are after enemy rooms, pot rooms can drop Dex/HP/MP/Def Effusions, stat potions, drake eggs, and flames. Flames activate the treasure room, you need 5 flames so it becomes invulnerable.

In each Enemy Room, there will be 4 types of enemies, 1 leader, 3 minions, the leaders can be stunned, the minions can be stasised and paralyzed. Every other status effect works.

Starting with Slime rooms, there are…

Grotto Bats ( 1 player = 2,750 HP )

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In the halls the more the players the higher health of enemies, that means every enemy in the halls, not just the bats.

The Grotto Bats spawn blue fidget spinner shots dealing 145 damage and pet stasises for 2 seconds.

IF PARALYZED, OR ELECTRIC FROM PET THE SHOTS STACK SO DON’T WALK OVER ANY SHOT, SAME APPLIES TO GROTTO RATS.

Grotto Bats behavior is chase the nearest player ( jumpy movement )

Work in Progress

Grotto Rats ( 1 player = 2,750 HP )

White fidget spinner dealing 145 damage and quiets for 3 seconds. These shots can stack too,

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Unlike the Grotto Rat it doesn’t chase, just wanders around, there can be a slime room that’s 3 rooms away that has rats in the spawn.

The Machine Gunner ( Grotto Slime ) 1 player = 3,500 HP

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130 damage super fast amount of shots, that’s how it got its name, so Grotto Bats spawn infinitely ( not sure about the rats ) Slimes spawn everytime the big slime flashes, when it flashes usually 3 comes out, they can stack shots.

The Grotto Blob ( 1 player = 11,250 HP )

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The leader of the slime rooms, shooting 190 damage tentacles.

The tentacles go clockwise.

These rooms are annoying to clear without piercing, but also good with marble seal.

Marble Seal is a Lost Halls item we will get into soon.

Every Leader of a room drops gravel, not guaranteed.

ALSO we can’t talk about Lost Halls without… of course, the room hazards.


Room Hazards

There are a lot and I mean a lot of room hazards.

From ice, to pure evil, and negative status effect towers!

There are also positive ones, but I think they’re a 1/3 chance.

Here are all the room hazards. Look at the mini map too.

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Water Room, slows you down by 33%, like the ones in the Realm.

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( fireboy and water girl kek, also how is he standing on water if he’s fire )

Pure Evil, just 75 damage armor piercing, like The Shatters or The Forgotten King.

You may have breakable wall rooms where all 4 corners or edges have walls in them. Those don’t have arrows coming out of them.


#3

LH gang?


#4

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