So someone’s uploaded a video with a pretty good look at this. Did think of posting it to Reddit but it would suffer the fate of my two previous posts there and vanish after a few days, and I think this is worth discussing and keeping track of.
Superficially this looks like ROTMG but it’s so primitive. So much is missing that it’s easier to describe what’s there.
First it’s entirely 2D. The 3D walls are painted onto the background to look like 3D, but you can’t go behind them and be occluded by them. The levels shown seem to be the same each time, and are very similar in layout, design, with just different coloured floors to tell them apart.
And they are all small – all three might have as much content as a small RotMG dungeon like Snake Pit or Sprite World, except those have more variety in enemy types and backgrounds.
There are three classes, basically melee, bow and staff classes. No choice beyond that, no choice of weapon or other gear. Which class you use determines your weapon and that’s it as there’s no ability, no evidence of other item such as armour, no indication of any variation in stats. Speed seems to be the same for all classes, there’s no healing so no VIT, no ability so no WIS, etc.
HP seems to work more like ‘you can take so many hits’ than a total that different hits take different amounts of, i.e. much simpler, especially without healing.
Only one weapon per class, and they seem to be drawn with simple shapes rather than from loaded textures. The bosses do have textures for their shots, but only one each it looks like. And their shot patterns would hardly challenge anyone used to RotMG.
Ohe thing it does to that RotMG mostly doesn’t is have a timer and so time limit, which you shoot enemies to add to. But that only makes sense as the gameplay is single player. It would be hard to balance if there were multiple players.