My concepts/sketches


#21

Iā€™m kind of late, but god fucking damn, the one with the Malphas statue has got me real fuckin intrigued my guy. I dunno if you work on actual concepts, but your spritework is literally stuff I would not be surprised to see in game.


#22

thanks for kind words! :slight_smile:
More soon!


#23

This is absolutely fantastic.


#24

Another preview.

Keep working! :slight_smile:

#25
Danger place!

100%
image

#26

Obidian temple.

I started making columns for the temple.

#27

Deadly Flowers.

Changed the red dots to the flowers.

#28

Flowerulus.

Hiding under the ground. When approaching the player breaks out and sprays spores.

#29

Generation, etc.

I think about the logic of building levels. How rooms should be connected in order not to interfere with the generation of the rest. interesting to know about the features. I understand little of this. OUCH.

#30
Fish

I used Malphas color, ha ha :smiley:

image

#31

:tropical_fish: :fish:


#32

Worms attack!

I wanted to colonize my world with giant worms. But I received some feedback that questioned my implementation plans.

But now, when I received a comment from an experienced person who understands the realm code. I had hope again!
coder answer:

image

image

#33

Cant upload a new imag for some reasons :confused:
Well there an update:


#34
Realm Eater!

Another concept for my dungeon idea. I am inspired by the idea of giant worms. I will continue to improve this version.
image

#35
Cocoon!

He is a simple cocoon. He has two tasks only:

1) reproduce offspring to kill realmers;

2) purr. :3
cocoon

#36

Random crossbow sprite.

image

#37

wow, some really nice artwork in these concepts!


#38

coding worms in general is easier since they are simply repeating the same movement and you can simply use a loop in the coding to repeat a step while normal monsters have seperate phases that have to be coded in seperate loops (i assume)


#39

I personally have no code experience. I completely devote myself to drawing. I will give your comments to the person who will be involved in my project with code part! Thanks! :slight_smile:


#40

wait wait wait a second you are CODING this ā€¦ is this dungeon going to be implemented ingame WUTTTTTTTTTTTTTT.