Iām kind of late, but god fucking damn, the one with the Malphas statue has got me real fuckin intrigued my guy. I dunno if you work on actual concepts, but your spritework is literally stuff I would not be surprised to see in game.
My concepts/sketches
BLOODQWEN
#28
BLOODQWEN
#29
Generation, etc.
I think about the logic of building levels. How rooms should be connected in order not to interfere with the generation of the rest. interesting to know about the features. I understand little of this. OUCH.
BLOODQWEN
#32
Worms attack!
I wanted to colonize my world with giant worms. But I received some feedback that questioned my implementation plans.
But now, when I received a comment from an experienced person who understands the realm code. I had hope again!
coder answer:
BLOODQWEN
#34
Realm Eater!
Another concept for my dungeon idea. I am inspired by the idea of giant worms. I will continue to improve this version.
BLOODQWEN
#35
Cocoon!
He is a simple cocoon. He has two tasks only:
1) reproduce offspring to kill realmers;
2) purr. :3
Heteraabd
#38
coding worms in general is easier since they are simply repeating the same movement and you can simply use a loop in the coding to repeat a step while normal monsters have seperate phases that have to be coded in seperate loops (i assume)
BLOODQWEN
#39
I personally have no code experience. I completely devote myself to drawing. I will give your comments to the person who will be involved in my project with code part! Thanks!
Heteraabd
#40
wait wait wait a second you are CODING this ā¦ is this dungeon going to be implemented ingame WUTTTTTTTTTTTTTT.