Cant figure out how to change my name.
<old> MEGATHREAD: bugs (that are not connection issues)
There seems to be some sort of bug where, when players die, bosses (possibly other enemies too, I haven’t gotten a chance to try it with minions) get reset to full HP. Don’t have a video of it, but it’s pretty easy to test – open a shatters, go to first boss, damage it a bit (so you can see that the hp bar isn’t full), and have someone die.
If it’s relevant at all, I’ve been playing on US servers.
Baneserpent’s text where it says Poison: … is not purple unlike the other poisons
Baneserpent does not have purple text for it's poison damage
Text that should not be there
(cannot actually choose a reward for that quest)
The bug disappeared after I completed the event quest.
Magic woods boss does not appear to be curse-able. No immune message, just nothing happens
This is because of the new HP scaling. If you damage the boss for less than the HP granted by the extra player in the dungeon, it’ll recalculate the max value and set it to that, therefore apparently “refilling” a boss’s HP.
Are you sure you’re not Cursing them while they’re invulnerable/invincible? A fairly recent update removed the Orbs’ ability to do so.
Not able to choose a name?
Just do it in the profile - the ingame option will always be interpreted as “renaming”.
What i found somewhat bad, even though it’s not a bug, is the new Orb.
The new Orb will stasis a group for 8,5 seconds which will make a lot of people troll while having actually minimal use compared to the other Top tier orbs.
I think 8,5 seconds is not a good idea and will encourage people to troll and make the community hate mystic even more, even it’s a lovely and fun-to-play class.
Suggestion: What if it just stasised a short amount of time but got an early curse?
New players would get used to that mechanic before they can get their hands on a T4 Orb and it would be somewhat special. If it also had a super high curse range it might have an actual use in actual gameplay, sometimes.
Yeah, I know why the scaling bug happens. What’s weird is that it doesn’t happen in prod – o2s hp doesn’t get reset when someone dies.
I think it can only go up, and not down so if a bunch of people nexus he doesn’t instantly die. Back when O2 scaling first came out me and 2 other players did an oyrx scaled for 20 or 30 and to be honest it was a lot of fun. The method Deca uses to recalculate should be fixed though, as for some bosses doing a high-scaled boss with a small group might be extremely tedious or near impossible.
Yes, the HP bar issue is only visual. When players leave the area, the enemy’s maximum HP will decrease after a while, however the maximum HP isn’t updated for the clients and the % HP stays the same. It might appear as if it heals, but rest assured that it doesn’t.
Does that really exclude hits on invulnerable enemies?
@doc could you please reopen this or make a new one
also
got this after d’oh char not dead
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This is what happened when I was feeding my pet during testing