The kind of changes Deca is making greatly change the dynamics of nearly every endgame fight. In particular, enemies that had been made with group purification in mind are ridiculously annoying now because of the status effect spam. I am sure these fights can be challenging without sicken and silence shots in every nook and cranny of the game.
From my experience on public testing, O3 minibosses minus Beisa are ridiculously difficult with the constant sicken. Mind you: I am perfectly fine without healing, it’s the sicken spam that bothers me. I feel like this kind of content was designed with the presence of puris, and not rebalancing them to work in a puri-less world would result in a half-cooked update.
This is just one aspect of combat dynamics being affected that I noticed most. Daggers, for example, are now grossly underpowered. I earnestly hope Deca realizes that the changes they’re planning would be devastating if they are considered in a vacuum. Please make sure the game is updated so as for the changes to make sense.
Edit: Just to clarify, I DON’T think the status effect immunity is good enough. It’s lazy on its own; actually rework the fights. That idea is not inherently bad, but on its own is like trying to reconfigure a machine with sticky tape.