You know, I’m just gonna say it, I flat out believe there is a drop bug. Not necessarily overdamage, but I have noticed if I do the same exact things before the event chest, I’m almost always guaranteed the same drop, a shard of oryx almost every single time. I’m 100% tonight.
When I have done different steps, I don’t get the shard drop.
If the developers have not done any statistical testing on drop rates using C++ random fn, I don’t believe that it’s coded to avoid some type of seed bug.
I’m convinced, although that seems to be an unpopular opinion