Patch 32.4.1 & Upcoming Events


#28

Mwoods, agree definitely not a nice change. If the water’s going to be like that, it should at least offer paths through (like abyss/lava) so you can do the dungeon without enforcably getting the status effect. (edit: it does have this). And Jungle already has hallucinating as its ‘thing’ from the occasional room, so I don’t see how Mwoods copying that gives it a unique feel. Uniquely annoying, sure :yuk:.

Hive has healing in its water, so (edit: it doesn’t) Mwoods could’ve been given energised as its water, which would assist lower pet players since the enemies do spam up quite readily. Anyone capable of rushing will do so anyway with zero problem, so it is the lower end that it should be aimed at.


This is the new Ddocks portal… it’s got a parrot on! Though it’s lost the silver interior denoting an epic dungeon.

image


#29

image
And here’s the Cool And New Woodland Labyrinth + Crawling Depths portals.


#30

???

Now noobs like me won’t think Janus is oryx lmfao


#31

image


#32

@Orsome


#33

Whoops, definitely missed that. Thanks


#34

And:

;3


#35

That Candy Land was the only one I’ve done, and I did not stay much longer after getting the fairy plate. But it definitely seemed like the boss spawn rate was significantly enhanced, though I would not like to guess how much by.

Also was looking forward to the new boss, the cup cake. Which was pretty underwhelming when it arrived – just a moving loot chest it seemed like.


#36

It only has a single burst-ring attack, which deals a pretty hefty chunk of damage at 100 AP damage a shot.
But, yeah, it’s maybe too simple of a boss =w="


#37

Saw its attack yesterday, in another Candy Land. Not sure why I did not see it first time – don’t think we arrived too late and it did not go down quickly.


#38

Lord Ruthven fight in Manor is too hard now, he somehow heals back like half his health after every bat phase. So even if the group has enough dmg to kill all 4 coffins, they still might never be allowed to finish.


#39

He steals life.

DodGE nOoB


#40

It is certainly a lot more tedious now to solo. Used to be the straightforward strategy for soloing was keep away from the bats. Go in only when he is vulnerable, do some damage, go out. Do that four or five times and you had your loot.

This now takes much longer, both as it takes longer for him to return to the centre on his own, and as the number of times you need to do it is much more.

In theory you can speed things up by killling coffins but that takes quite some time on your own while trying to avoid bats, in my experience as long as it used to take for him to go back to the middle automatically, and you still have to do it many more times. It’s even worse if you get confused, causing you to miss him and/or take lots of damage that heals him.

It’s much better with a group. With a few people the coffins die very quickly. More people mean the bats don’t all crowd one player, and also make it easier to avoid his healing shotgun. Though it does mean more chance you have a noob unable to avoid his shots.


#41

He has 12000 base hp +hp scaling and heals for exactly the amount of damage has dealt to the players.

Unless someone hugs him, the healing will never have any significance at all.


#42

I guess I have to get actual evidence that he can heal without using lifesteal then, instead of experiencing really long fights where his health bar seems to grow after the initial shrink. The group in question was good about dodging the heal bullets.

Also, he still was able to be dragged into the hallway for safe dmg, letting coffins self destruct. I wonder if that affects it.


#43

The health bars have been inaccurate forever and if they seem to go up then that doesn’t mean its because of healing.


#44


https://webmshare.com/voGPd Doing medium to low dmg per phase causes his hp to return to the same base level. Only with heavy dmg (spellbomb) could I get the lower health bar to appear at the start of the next phase.


#45

I mean I soloed one earlier and barely was hit with Ruthven’s shots and took about 10 minutes. (On a maxed trickster).


#46

I’m just saying, this dungeon spawns in the highlands, allows the player to clear it easily, and to visibly damage the boss. But if you’re solo and can only do 3k dmg to him per phase, you’ll be there forever (yes I tested it, low bursts of dmg don’t register. See pic for how much dmg you have to do to have him “remember” it). Seems like a change for the worse, to me.2020-01-26%2023_51_18-Adobe%20Flash%20Player%2032


#47

I thought that was removed completely?
Last time I did one, he didn’t seem to turn back at all until the coffins were dead.