Patch X.16.0 - Month of the MAD GOD & Lost Halls


#14

Yes

Its got a much smaller neck now


#15

Where do you get the sorcerer skin?


#16

My keyboard has decided not to work (on mobile rn)

What is this megamad guardian thing? I’ve never seen it before but those other things are lost halls deaths


#17

I cant buy the dye remover, even though I have enough


#18

Stone bag, from fame box!


#19

Wow. Now this is a day I never thought I’d see. After a gargantuan nine month development time starting October 15th, the Lost Halls have arrived. To put that in perspective, someone in the world went through the entire process of pregnancy and childbirth from start to finish within the span of the Lost Halls development period. An unbelievable amount of time has been spent polishing and balancing this into not just a dungeon, but the closest RotMG will likely ever get to a full-fledged raid.

I know I usually do my detailed explanation post here and there’s certainly plenty of other good stuff in this patch, but I don’t think I have the focus to talk about anything other than the Lost Halls. But before I give my gameplay tips and warnings, I have to get all sappy for a moment and give some sincere thank-yous.


The in-game key already has a credits section just like the Nest key, but there are a couple unsung heroes or names that deserve further recognition.

  • Everyone at Deca Games! To think the entirety of UGC came out of some simple experiments with the Toxic Sewers to prove it was worth investing in! Thanks to you guys enabling our insanity and tolerating our constant shenanigans, a completely infeasible dream of mine has come to life more spectacularly than I ever could have imagined. You guys are the best thing that has ever happened to RotMG period. Your genuine passion for the game and desire to improve is something we haven’t seen since the early WildShadow days.

  • Krathan in particular for allowing our insane drop table to get the green light. I know the idea of releasing unreleased tiered items and a truckload of UTs seemed absurd (and it is), but I think it worked out very well in the end. Thank you for your admirable dedication to polishing, rebalancing, and back-end improvements. You are the beating heart of this game and deserve so much more recognition for time and work you put in, not to mention your remarkable productivity on weekends.

  • Mrunibro for helping with design in the later half of development and being willing to take time away from the Nest to help us out as well. Having two hour long discussions about item and enemy balancing could have been very boring if it weren’t for your input and bee-related hijinks.

  • Pentaract for putting together that incredible trailer! Your editing wizardry is unmatched in the RotMG community, and I would expect no less from the same madman who put together Realm of the Mad Month.

  • Poshun, Dappertron, BLOODQWEN, Kingged, Beige, PostMorten and Lovens for your countless art contributions! I’m especially appreciative of those who joined as winners of the art contest and dove straight in to help make art. I hope to see more of your creations in the future!

  • All of the closed testing team for your constant feedback and relentless group testing! I’m sure you all hate the color white after spending so much time in this dungeon, but your feedback was integral for ironing out bugs and optimizing enjoyment.

  • Those who helped create the original document! Most of the people I worked with to make the Lost Halls dungeon idea are no longer active, but I still hold great appreciation for them. You can find all their names in the credits of the original document.

Hmm, but I feel like I’m forgetting someone…

Oh, well I suppose that Kiddforce guy did a couple things here and there.

  • Kiddforce, I just had to get one last jab in! But in all seriousness, Kiddforce was the backbone of this entire project. He pushed through during the frustrating times, held everything together, regularly lost hours of sleep working overnight, went through the trouble of rebalancing practically everything at least twice, and was an absolute pleasure to work with. You have created the most ambitious, challenging, secretive and rewarding dungeon in this game’s history, and August 1st of 2017 now marks the single largest content update ever. Thank you for channeling your borderline sadism into this beast of a dungeon, especially the utter insanity of the Marble Colossus’s bullet hell action. Now please, get some sleep.

Well now, that was quite a mouthful! To be honest, I’m still in shock that this is even happening. This has been in development for months, but it never dawned on me that this is actually releasing. Let’s see if I can put a couple more words together. First of all, this dungeon has an event boss that spawns in the realm! Its red dot is visible on the minimap at all times, but it does not have a quest marker and isn’t required to close the realm. This is because the Lost Sentry is arguably the most threatening enemy that can spawn in the realm itself. Along with the Spectral Sentry constantly bordering the outer ring of the setpiece (and occasionally charging through it), you will need to have a keen awareness of your surroundings at all times. Since has no quest marker, you can still just ignore him if you want to get the realm closed. Be on the lookout!

So, this is a dungeon that has a lot of tricks up its sleeve, so there are still a lot of things I don’t want to reveal even now that the dungeon has released. But I think one of the biggest thoughts on people’s minds is the class targeting that was referenced in Records of the Lost Halls. Yes, it is indeed a thing. The effect is subtle and this does not mean they won’t target other classes. This purely effects their behavior, not attacks. Attacks are still directed at the closest person (or in some cases, the farthest person), this just determines their preferential movement. The classification goes as follows.

Group A: Knight, Warrior

Group B: Wizard, Archer, Assassin

Group C: Priest, Necromancer, Paladin

Group D: Huntress, Sorcerer, Mystic, Trickster

Group E: Rogue, Ninja

As you can see, the groups are divided into the general roles each class fills. Like the lore implied, the Golem of Anger (red golem) takes a particular disliking towards Group A, Knights and Warriors. Some enemies also have multiple groups set, so there are a lot of different combinations. I’m not going to disclose exactly which enemy does what, though. That’s up to you guys to discover. There are even a couple enemies that react to status effects, such as releasing a nova of shots upon being Slowed or running around in circles when Stunned, so be wise. Dragon, I’m counting on you to edit the wiki accordingly! :slight_smile:

But their complexity doesn’t stop there. Though you can try to plow through this dungeon with mindless shooting and possibly succeed to a certain extent, you will have a much safer and more efficient run with a coordinated team who understands enemy behaviors and can strategize well. Piercing weapons can potentially activate several enemy rages at once, so think twice before shooting that wand, bow, or katana. Certain enemies are more vulnerable when someone is within close range, while others show the most vulnerability when nobody is particularly close. Position your melees well! Without a doubt, these are some of the most dynamic enemies in the game, even if they may not seem it at face value. A couple months from now, there could be some extremely impressive runs by guilds who can bend the ins and outs of this dungeon to their favor.

However, no amount of DPS or memorization will keep you comfortable in the boss battle against the Marble Colossus. I don’t want to say too much about this guy for the sake of providing a raw bullet hell experience, but I will say that this encounter utilizes what we call Survival Phases. These are phases that focus purely on dodging and team management, as the boss is completely invulnerable during them. Rather than progressing after a certain damage threshold is met, these phases are on a timer, during which you must simply endure the brutal onslaught of projectiles. There are a couple of these peppered throughout the fight, so if you ever see the boss staying invincible for a length of time, you may want to shift your priority from attacking to self-preservation.

You will surely encounter some disheartening dead ends during your exploration of the dungeon, but not all is lost! Many dead ends feature a sort of treasure room in the form of destructible jars. These not only drop stat potions, but they also provide helpful consumables like tinctures, effusions and even every type of drake egg! You heard right, Liam!

There is so much more I want to say, but I think I’ve already typed far more than anybody really wants to read. The development of this dungeon has been an incredible journey. From the bottom of my heart, I sincerely hope you enjoy this dungeon. Now go get those new items! There’s more to this dungeon that meets the eye, you know.

Fact: Liking this post doubles your soulbound drop rates.


Meme Thread
#20

<-New, versus old->

He does still have 10 billion guns*. He does still have a derpy face.
I couldn’t see the problem tbh with old one same as most every other time they reartwork something… hydra change is okay though.


I wondered if you’d remember to change that between Reddit and here. :smirk:


The acclaim got a resprite, do you like it?
#21

Rip Rogue Sewers Rush


#22

Absolutely amazing. When I started playing in the Kabam era, there was rarely any changes and it was just the same game with the same issue. When DECA came along, I wished for changes to this system, and DECA sure granted that wish!

About every month, DECA comes in with many great balances, fixes, and new items and dungeons. Although I am not as familiar to the game as others, I can tell that these fixes are for huge issues that contributed to me quitting and I’m sure has contributed to less fun and/or quitting for other players too.

Besides the balances and issue fixes, DECA adds so much new content. Boring nexuses? DECA comes in with insanely large, complex, and beautiful nexuses for different times of the year. Boring pets? DECA comes in with pet stones and other cool concepts related to pets. Same old skins? DECA comes in with a huge load of mystery box skins, skins players have made, etc. The effort DECA uses to make this game more complex and intriguing is much for than what Kabam did.

Now here are some of my favorite updates in this patch:

Obviously…

A hard dungeon with so many new concepts and items, directed for more experienced players. Kabam rarely made new dungeons for us, while DECA is full of creative and interesting ideas.

I was worried about the fact that you will never get the skins again because the mystery box shop ended, but of course DECA fixes that by keeping them get-able forever!

That’s pretty awesome! The low cost is really useful. Great job DECA!

Oh my lord yes! That was one of the huge issues for me when farming for vit and def.

Yeah, for sure. 250 is way too low.

One of my favorites for this update. This is a small update, yes, but insanely useful. More than once I get out of boring dungeons that aren’t that good (Sprite worlds) and realize I’m by myself in a new realm. It’s really annoying because I missed out on Oryx for a dex that I might not even have gotten.

Can someone please show me???

But no buff for the Hydra? Buff hydra plz lel xd

Here is what I don’t like (notice that there isn’t a lot):

I know people will be happy for this necromancer buff, but I’m not. In my opinion, all the classes are the same, nothing needs nerfs or buffs. As long as you know how to play the class, the class is really good. Most people just think the necro sucks because they don’t know how to properly play it.

As if sewers aren’t already hard enough for a godlands dungeon.

What??? I loved the LoD 16*16 portal…!?..

Well, that’s it for my long review. Hope this helped for people not knowing what to think about this!


#23

This dungeon is basically impossible without a coordinated group - I’ve run a few now.

Public ones are almost pointless because of horde drags.

The reaper literally made the dungeon go from 30 people to 10 ish, both times.

Then you will get sandwiched between 2 hordes that seem to randomly appear outta nowhere.

I guess the dungeon really isn’t for everyone, maybe just like 10 people.


#24

Oh sweet, they went with @thq32df’s reskin.


#25

Dear Toastrz, your Lost Halls is too hype for Deca’s potatoes.

Sincerely,

BaraBlazer
4 DCs in 15 minutes


#26

#27

>:(
I’ve always been using adobe flash player projector 18 with the http://www.realmeye.com/appspot link, and it stopped working after this update. Flash won’t even load in the swf. It just stays blank.

Opening the appspot link in firefox works fine, but needless to say it gives a lot of unnecessary lag including input lag.
I will not be risking my maxed characters on that.

How am I going to enjoy dying in the lost halls/oryx horde event like this? Death by input lag is not satisfying/educative at all.

EDIT; fixed


#28

DECA YES YES YES YES YES


#29

Oh, I wept.

Guess I can’t complain, since it was supposed to be like that from the begining.

Those are all quite unexpected. And quite tasty, too.


Here’s a pretty little table about the skull changes, if any @moderators wanna include it in the OP. Mod edit: done. Thanks! -Doc

Skull
Tier
Bonus HP
MP Cost
Radius
Base Damage
Bonus/WIS
Def Ignore
Heal
Necrotic Skull
0
+10
1
Breathtaker Skull
1
+5
-5
+10
1.5
+5
Heartstealer Skull
2
+15
-10
+10
2
+10
-5
Soul Siphon Skull
3
+30
-15
+10
2.5
+15
-10
Essence Tap Skull
4
+45
-20
+15
3
+25
-25
Lifedrinker Skull
5
+60
-25
+20
3.5
+35
-40
Bloodsucker Skull
6
+70
-25
+30
4
+40
-40
Skull of Endless Torment
+40
-25
-0.25
+80
5
+60
-110
Cracked Crystal Skull
+50
-30
+10
2.5
+20
-30
Skullish Remains of Esben
+40
-25
+10
3.2
+30
-60

Now, to the real joy of this MotMG: how many of you have 8/8 mules now?


#30

I think the new Leviathan sprite is AWESOME!


#31

100 pots, and looks like =<5% chance of a life pot each. I didn’t reach 2/8 on a fresh pally.

Now, I do have another account where one slot has been the designated drinker of free pots since monthly calendars have been a thing, and that is a 5/8 wizard only missing 9 att, 1 mana, and 1 wis. So it is conceivable that folks are starting to reach 8/8 on their mules if they have been drinking all of the freebies.


#32

2 x 0 = 0 still :slight_smile:


Meme Thread
#33

Does anyone know where to get the art contest winner skins?