Patch X.26.0.0 - Lost Halls Rework


#1

Hey everyone Krathan here!

Guild tab is going live as the first item on the Roadmap, we’re excited about it and looking forward to your feedback on it. The Friends list and Guild List are now combined under the “Social” UI and bring a set of quality of life features targeted at social interactions in the game.

The long awaited Lost Halls rework is also finally here!

Also, we would like to make it clear that we’re taking stalking, harassing and griefing other players seriously and have made some behind the scenes changes in order to prevent such behaviors. We will continue to do so.

As always, there are a bunch of new fixes. Plus, Thessal and her Coral Gifts have received the HP scaling treatment!

Now, onto the patch notes.


New

  • Guild Tab! The Friends UI is now the Social UI and comes with a few improvements, including a new tab for managing and interacting with your guild.

  • Horrific Sorcerer ST Set now drops in-game, from both the Mad Lab and the Parasite Chambers monsters: Abomination’s Wrath (Wand - Nightmare Colony), Grotesque Scepter (Scepter - Horrific Creation), Garment of the Beast (Robe - Nightmare Colony) & Horrific Claws (Ring - Crusher Abomination).

Horrific Sorcerer Stats

Set Bonus: +15 Defense, +3 Attack, +6 Speed

Abomination’s Wrath

  • Damage: 225-265
  • Range: 9
  • Rate of fire: 53%
  • Fame Bonus: 4%

Grotesque Scepter

  • Lightning: 3 targets - 935 dmg, reduced by 135 for each subsequent target
  • Effect on self: Hexed for 1 sec, Stunned for 1 sec
  • On Equip: +4 Speed
  • MP Cost: 100
  • Fame Bonus: 4%
  • Usable by: Sorcerer

Garment of the Beast

  • On Equip: +10 Defense, +50 Maximum MP, -5 Dexterity, +8 Attack, +4 Wisdom
  • Fame Bonus: 4%

Horrific Claws

  • On Equip: +40 Maximum HP, +5 Attack, +50 Maximum MP, +5 Speed, -3 Dexterity
  • Fame Bonus: 4%

Lost Halls Rework

  • Environment, enemies as well as items received various aesthetic updates.

Dungeon Changes

  • Various adjustments to enemy behaviors and damage, as well as a few new additions.
  • HP Scaling and base HP adjustments across the board.

Lost Halls

  • Rooms: Bigger, more variety, fewer in total and fewer dead ends.
  • Boss: New mini boss to gain access, survival phase is more interactive, new final phase.

Cultist Hideout

  • Rooms: Fewer in total.
  • Boss: New attacks.

The Void

  • Boss: New rage phase.

Item Stats

Sword of the Colossus

  • Amplitude: 1 -> 0.7 tile(s)

Marble Seal

  • Effect: Armored within 3 -> 4 tiles
  • Effect: Damaging within 3 -> 4 tiles

Magical Lodestone

  • On Equip: +5 -> +6 DEF
  • On Equip: +5 -> +6 DEX
  • On Equip: +5 -> +6 ATT
  • On Equip: +5 -> +6 SPD

Staff of Unholy Sacrifices

  • Rate of Fire: 50 -> 55%

Skull of Corrupted Souls

  • Damage per WIS (if bigger/equal 50): 4.2 -> 5

Ritual Robe

  • On Equip: +12 -> +15 WIS

Bloodshed Ring

  • On Equip: +80 -> 100 HP

Bow of the Void

  • Damage: 135–205 -> 165-235
  • Projectile Speed: 15 -> 16 tiles/seconds
  • Range: 6.23 -> 5.6 tiles

Quiver of the Shadows

  • Damage: 200-250 -> 400-500
  • MP Cost: 90 -> 80

Armor of Nil

  • On Equip: -2 DEX -> 0 DEX

Sourcestone

  • On Equip: 80 HP -> 110 HP
  • On Equip: 80 MP -> 110 MP
  • On Equip: 4 -> 6 SPD

Brain of the Golem

  • Explosion: Dazed for 2 seconds within 1.75 tiles
  • On Equip: -2 -> 0 ATT
  • On Equip: -2 -> 0 DEX

Golem Garments

  • On Equip: +4 -> +8 ATT

Rusty Cuffs

  • On Equip: +40 -> +70 HP

Lost Golem Set Bonus

  • On Equip: +6 -> +10 ATT

Cloak of Bloody Surprises

  • Effect on Self for 3.5 seconds: Damaging -> +25 ATT

Gravel

  • Effect on use: Stasis for 3 seconds within 3.25 -> 6 tiles

Omnipotence Ring

  • On Equip: 60 HP -> 80 HP
  • On Equip: 60 MP -> 80 MP
  • On Equip: 3 ATT -> 4 ATT
  • On Equip: 3 DEF -> 4 DEF
  • On Equip: 5 VIT -> 4 VIT
  • On Equip: 5 WIS -> 4 WIS

Quality of Life

  • Added a tooltip with “Last seen” information for Friends and Guild Members.
  • Redesigned Friends tab in the Social UI.
  • A new option under Graphics has been added which displays tiers on items directly (enabled by default).

Fixes

  • The Epic Quest Chest loot table has been updated (now drops the Orb of Aether instead of Kageboshi in addition to the new Sorcerer ST pieces from the Nightmare Colony).
  • Tomb of the Ancients: the Mark drop and future Chest Event triggers now happen when all bosses are dead.
  • Orb of Aether (and other future abilities that work this way): now requires the targeted tile to be walkable.
  • Disable Ally Projectiles no longer disables character firing animations.
  • Greater Nature Sprites are now immune to stasis.
  • Fixed a bug that made it possible to immediately kill Skuld in the Haunted Cemetery without her dropping any loot.
  • Fixed and unified damage thresholds in Ocean Trench, Oryx Castle, Janus and various low level dungeons (Pirate Cave, Forest Maze, Forbidden Jungle, The Hive and Spider Den).
  • Fixed behavior aggro issue in Guild Halls (Guill not throwing the Potion Gift sometimes, etc.).
  • Fixed the Mountain Temple encounter sometimes preventing the realm from closing.
  • Fixed a bug with the Friends list hotkey after startup.
  • Fixed overflowing text in the Security Questions pop-up.

Balancing

  • Thessal the Mermaid Goddess and Coral Gifts now have HP scaling.
  • Thessal base HP: 96000 -> 69000
  • Coral Gift base HP: 1200 -> 23000
  • Ice Cave: Esben briefly stays invulnerable after spooky minions are cleared and said minions now have multi hit attacks in the final phase as well.

2018-05-30 Hotfix X.26.1.0

  • Disable Ally Shoot now disables animations as well, setting renamed from “On” to “All”, added “Proj” setting to keep animations. The hotkey will still toggle between Off and All.
  • Fixed inventory slots remaining red after a trade or moving an item to the backpack.
  • Fixed guild tab not functioning at all under Social in certain cases.
  • Pausing is now disabled in realms for the time being.
  • Reduced the amount of Basaran shots during the final fight with Malus.
  • Fixed HP Scaling in the Void.
  • Adjusted Spectral Sentry EXP.

Something we failed to mention before:

  • Introducing the Axolotl, a new addition to common aquatic pets! It has Heal as its first ability.
  • The common humanoid pet Muddy Tidechaser now has Magic Heal as its first ability.
  • The common woodland pet Rat now has Heal as its first ability.
  • Fixed an issue where trying to hatch a pet would instead result in an error.

Patch X.25.0.0 - The Reworking
#2

Apparantly you have to be 16 now to play


#3

oh no


#4

Looking forward to playing the new LH


#5

Finally, they are enforcing dragging and trolling


#6

can we please get an option to turn off the shoting animations?

I just did a lh with 50ppl and it clearly decreases my fps


#7

While I absolutely adore the new guild list in the social panel I would ask if it is possible to change it slightly.

Could you change it so the guild list is sorted into two categories, the online and offline people? Just like with the friend list.
Not only that but could you also sort both of those lists from Founder to leader to officer, etc.
It is quite a mess currently.

This would make it sublime and such a delight to use!

I would also like to ask for removing oneself from the guildlist. I realise that makes it so you can’t leave your guild quite as easily but I feel that if you plan to leave a guild it shouldn’t be too much of a bother to have to go to the guild panel that one time.

The buttons could also be placed better in my opinion.

Namely; Founder/leader/officer/member/initiate, avatar, name, chat, join server, promote, demote, kick. Simply because it seems to make sense. It is easy to see what someone is (in the guild) if you want and it makes it very easy to distinguish between the groups this way.
For the buttons after the name, my reasoning is that you’d usually chat first, join a server after and the promote, demote button are next to the kick button in order of what you’d preferably use for someone in your guild.

edit:

It would be a major convenience if it would remember what you left open last.

Eg. If you closed it while checking the guild list it would open on the guild list again, not on the friend list.
This is not as needed as the first three ideas but would help quite a bit still.


#8

Good


#9

Oh no I’m only 9


#10

Will pet stones still change pet family in the future, when they’re changed to pet skin unlockers?


#11

@Kiddforce posted this blurb on Reddit.


LH 2.0 Changelog - Huge Ass Wall of Text

#12

A quick tip: if you’re already tired of the tier indicators, simply go to Options -> Graphics -> Show Tier Level and turn it off.
I’m not sure how many don’t know this yet, but I’m sure a lot of you don’t really like it covering your items, so there you go.

Also

HYPE


#13

yeah i dont really understand why that was needed. You can merely hover over the item

I really like that the lost hall items have gotten stronger, maybe I will actually do a lost halls now


#14

oh no


#15

bbboi


#16

It’s a man’s game.


#17

oof


#18

Well, it’s more of a player-teleporting-to-another-player teleport. It doesn’t just appear and insta-kill you, there’s a notable delay before it fires post-teleport - I experienced so myself on testing.


#19

Thanks for posting it here, totally forgot about the patch notes being posted on RealmEye too!

Hope you guys enjoy the rework!


#20

Aw, nuts. I’m 17 guess they’ll have to shoot me.