PT: 3 new Classes. Bard, Battlemage, Summoner


#85

“Server is admin only”…


#86

Holy crap Dappy congrats on the Valkyre! Battlemage shoving things around is pretty fun ngl lol


#87

Battlemage is a really fun class and I really don’t want the knock back to be nerfed because kidnapping things is too much fun.


#88

^ It is fun, but not the most useful thing ever. I still like this change but I think it should also maybe daze what is in the cone aswell or maybe just remove the aoe daze and add it to the cone instead. Just to make the cone seem more important to hit I feel would be more fun than just try to get close to aoe daze around you. Didn’t get to try the spear class yet


#89

Probably wont get around to trying these classes out for a long while once their released but glad to see realm is still going strong with a healthy amount of content :+1:


#90

Kinda off topic here sorta but I still feel like an energy weapon class of some sort would be so sick even though ik it is a stretch. Bloodqwen’s sprites look too good Dx guns


#91

I was thinking about the idea of knockback and how it should be implemented rather than just blowing it off like I did earlier.

The Mystic’s stasis is an incredibly useful tool, yet at the same time it can be used to grief players. It’s still in the game though. I gave knockback a second chance after thinking about that.

What I said earlier in that quote still holds true to some extent, but I’ll ignore it for now.

At the moment an enemy that is knocked back is also dazed. That lessens the effect of players intentional griefing each other. The daze effect doesn’t always make less projectiles hit a player though, so it’s unreliable.

That means the Valkyrie’s weaken status effect ought to be a better fit over daze. But you know what would be even better? If the enemy couldn’t deal damage at all after getting knocked back.

Oh wait…

We already have a class that does that perfectly, the Knight. If a knockback effect were to be implemented into RotMG I’d argue that there are two ways to do it safely.

The first option is to rework the Knight’s shield to both stun and knock the enemy back. That goes against the game’s entire history, but it could make for some really interesting gameplay.

The second option is to make the knockback effect only used on some UT shields. The only issue with this I see is the amount of effort that would be needed for just a few UTs. All the knockback immunities and whatnot.

That pushes the gauntlet’s concept back to where it was before. Probably better off not being a thing in prod at all. There are ideas that could make it fit, (possibly the idea I threw out earlier where a def boost is applied after all damage is calculated) but I don’t think it’s worth the trouble.


Instead of sleeping I thought this up. Maybe I’ll find it easier to sleep now that I’ve got it all written down.


#92

In my opinion, there’s way too many good UTs that could be amazing as new class ability concepts. I’d rather have a new class with the knockback rather than giving it to knight.

Whenever anyone mentioned the daze effect in an original idea on here it was always criticized since it would ‘make QoT useless’ for example. I’d much rather have knockback as a new ability, like it is now, rather than putting it on a knight UT hardly any one will have, or putting it on tiered shields when, again, it could 100% be fine on the gauntlet if it was just tweaked a bit to make it balanced in prod.

I’m saying this also partly because when Deca finally releases the status effect immunity stuff, knight will already get an indirect buff by being able to stun more enemies.


#93

Yeah, I agree that having a new class is much nicer than having a new UT.
I know people won’t appreciate other players trying to intentionally kill them though, so I don’t see there being many ways to safely implement such an effect.

If this is something DECA wants in the game, then they’ve got to become inventive, or make some sacrifices. Otherwise it’s probably better left forgotten.


#94

If knockback is possible then suction can be possible as well? I can imagine a black hole trap.


#95

…so like Paralyzed?


#96

No as in a quick reverse knockback towards the center to more densely group enemies up allowing for you to use piercing weapons for efficiently, the problem with this is that it would have even more trolling potential


#97

Hey white stars prepared to become yellow star again


#98

time to become red star yeet


#99

Jeez and I’m only 1 star away from yellow rn :frowning: Better get it fast


#100

i am ready to bunch up quest chests and regain my white star 1 hour after the classes are released, yes.


#101

well that is a solution


#102

Sorry I logged on to see that my idea is BEING USED IN A WAY WHAAAAAT THIS IS SO SICK.

A few years ago this would have been a dream, but now it’s still super cool to see this developer communication with players. Mega stoked!!

edit: 5o0 gOlD aS pAyMEnT


#103

Fun isn’t something one considers when grinding Toxic Sewers, but this does put a smile on my face.


#104

This topic was automatically closed after 30 days. New replies are no longer allowed.