Alright my two serious cents on the classes
Bard
“A little TOO helpful.”
On the surface, this guy is pretty neat. Sick MP regen boost aswell as tacking on extra range. Its great for just about everyone… except the Bard. He plays as a direct team player, having little tools when left alone. The Priest was essentially this problem, bar having the ability to heal yourself, and that came to use eventually. But the Bard, he does himself no favors. Extra range to a bow? Sure its a great perk but bows are already at that nice healthy range for most combat (given now a lot of bosses form rings or barricades around the outside of their radius to keep long rangers from cheesing). And the mana boost is just to keep yourself at longer range.
I get to the point of, what makes someone want to max out this class aside getting the white star and maybe being a Bard main in a Lost Halls discord or something? He flops about outside of groups, but I guess that’s the direction you want to send the game anyway, so maybe its a motivator. Just don’t expect everyone to Bard emote on your next run.
Battlemage
“Immune to Stun v2”
Not the worst idea in the world. His main appeal would have to be the defense/speed boost (vitaility being less appealing than having a Paladin in close quarters). A nice top off of survivability for anyone up close makes him great to have by your side. The Daze I see is intended for dazing enemies that come too close to the Battlemage, allowing him to even the playing field. But we know he will go the way of the Knight one of two ways: more and more bosses become immune to prevent steamroll, or more bosses will have generators to make more bullets outside of the boss range. This is speculation and do not shoot my entire argument down because of this, but the Knight has taken a lot of heavy hits off his main niche, now that “tanking hits” is soon to be out of the question.
He acts as a walking Huntress trap essentially. It can be really great for crowd control on monsters, but I mean most monsters face the trio of immunity (stasis, stun, paralyze), resorting to having buff those classes in other ways to make them more viable. The fate of the Battlemage might just be a snap away.
Mad Scientist/Summoner
“I didn’t want to pay for a pet, so I made one myself”
This seems like the biggest WIP class in the three so I guess I’m not gonna rag on it too hard. As it stands now, you get a nice little helper that patrols your perimeter for a bit of extra damage. The mechanic itself is a bit lackluster, mimicking that of a stronger/more accurate Attack X pet. Right now it just gets outclassed by playing Wizards as a staff DPS. If I were to make a suggestion, perhaps have minions that work like actual minions, like maybe summoning three little skeletons (or maybe Buddy Bots in the MS case) that’ll run up and start causing damage to whatever it attaches to. Maybe even different kinds of summons for various ST sets.
I can’t make heads or tails on this, but right now its a bit weak in my opinion. Buff the Summons, and make it a wand class to finally balance out the 3 class weapons (battlemage being the next step to 4)