See 2 posts above my friend, under drop down:)
Oh yeah you reminded me, cheaters and people like Japan are gonna dominate prod boards because of auto and 24/7 grind. Sad
See 2 posts above my friend, under drop down:)
Oh yeah you reminded me, cheaters and people like Japan are gonna dominate prod boards because of auto and 24/7 grind. Sad
as many ppl wrote, the overall experience was great. the game was mostly coop. the O2 ping-pong with Textbook and the other players was awesome. I’m also a bit worried about how this mode will work out on prod due to clients.
the list of issues I came by, even though many were reported by others, are:
Maybe guarantee vit/def from abyss again? I don’t know if this is the case already but I ran around 5 abysses (b/c I didn’t have much time to play challenger only around 2 hours) and only got vit in groups. Otherwise, challenger mode made me want to play RotMG again, which is not something very easy to do nowadays with how many other games coming out that I want to play.
That reminds me there was a glitch where if you feed your pet any item, your account fame switches to your legacy fame. Then you can use that to switch a pet’s family, making it considerably easier to fuse (b/c u don’t need to hunt for another egg of that family, or farm the 1k fame needed for that switch). Creds to heraldist for help me exploit…
imo I don’t really see the appeal to me it just seems like regular realm but with less content. Personally I prefer the fast paced gameplay that pets provide. Even though waiting for your vit to kick in has its own charm, its not as fun for someone who has always had pets. If other people enjoy it that’s fine but I will probably just stick to the main game.
Now for my complaints;
All in all I do hope that these seasons bring us something akin to Path of Exile where we get a fresh start every few months with hopefully new content. New content that is not insta-killing trash that rushes into your face.
Honestly if people were using keys to max mana and life then maybe DECA should add the 3 epic dungeons also, I see no harm in that and the UTs would be nice.
I really enjoyed the gamemode, the teamwork was awesome, and the thrill of actively dodging attacks was great. If you’re doing things based off Wild Shadow then I suggest you add every event and dungeon they made because things got stale after saturday night for me. It would be cool to have a challenger exclusive event/dungeon.
I didn’t get 2 slots or 2 vaults but my only complaint would also be the marks taking up space.
As a firm believer that pets were a mistake, I’m more than a little disappointed with that regard. Last time I consistently played was 4 years ago though so I’m probably not the target audience.
The rest of the concept sounds very exciting though.
I love the idea of challenge mode but I still think pets are too powerful at level 70, even 50.
According to this link I found (https://guidescroll.com/2014/05/rotmg-pet-heal-and-mheal-data/) a level 50 heal pet is 70 vit and a 50 mheal pet is 50 wis, this is a huge amount of vit and wis that changes the stats to beyond the original intention and balance of the class and makes classes.
I completely agree with some other people here saying remove heal and mheal, lower the pet cap or even completely remove pets!
But this is a great idea and I will definetly play it!
I played challenger mode for 5(?)ish hours, and here are the highlights: (same character, 0 deaths)
I also recorded a video of a problem, I had gold on my testing account for some reason and it transferred over to challenger mode, where I could buy stuff from the nexus. It’s on my computer at my dads house, so I’ll try to get it uploaded/posted here in a couple days.
level 50 was the max. getting a heal/mheal pet, and maxing it in 4 days is quite a challenge, because you can’t use anything but pet food to feed it.
I was very lucky getting an uncommon humanoid egg yielding a heal/mheal/decoy baby, which I leveled up to 50/43. most people seemed to have way worse pets.
but, by the time I got that egg, I already had a level 30 common pet with heal, so I wasted quite a few pet food items on that.
the heals my pet gave were okay to maintain hp in most situations with normal dodging, but it’s clearly not enough to tank anything. level 50 heal means 23 hp every 2.66 seconds. priests, necromancers, and paladins with their buffed (compared to 2012) abilities heal you a lot more than that.
I am confusion as I haven’t been keeping up with RotMG (@CandyShi knows the truly superior mmorpg that got blocked for people who aren’t VIP), what is the incentive for playing going to be after it gets released to prod? What specifically are the challenges? Is it still gonna have p2w aspects? Is it just like a ranked mode but for RotMG?
Undisclosed rewards that will be transferable to your main account. I’d guess special cosmetics, vanities, who knows. Kidd says he can’t say yet.
No pet, build your character up like it was 2012
Atm yeah sadly. They’re not selling pet food (which was how Kabam saved rotmg’s ass from dying) but pet eggs, backpacks, vaults/slots, keys…some of which are kinda OP.
By the time the testing session ended I had a max uncommon pet with heal mheal and it isn’t so much the heal that gets me but the mheal. I was on a priest and it really helped keep my mana up, which basically removes any risk if I play safe, which is easy for a priest. Many abilities didn’t get any exploration or love due to heal and mheal when pets were introduced. I think they should remove those 2 abilities for challenger, as even maxed uncommon allowed me to tank a lot more since I had both heal and mheal essentially going towards my healing and it would bring out some interesting and unconventional ability combinations with pets.
I suppose you had prot + pyra from one of those tombs opened with keys. those items with lvl 50 mheal and maxed wis were op for sure.
in my opinion, the real problem was the use of keys. they provided easy access to UTs, pet food, and pots.