In a blog post a while back, DECA announced some changes to the stat increases that leveling provides. You can read the post for yourself, but to summarize the stat-related changes: they’re increasing the initial stats you have on character creation depending on your class’s stat caps, granting a maximum of +1 DEF with each level up, and guaranteeing stat increases of more than +0 (excluding DEF).
It’s a bold move, but I think that it’s fair considering how boring it can get to grind, especially for Knight. Assuming the game is generous, it’s entirely possible to get 20 DEF out of your minimum 25 cap if you hit the coin flip every single time, but I don’t think that’s too much of an issue. The most likely outcome is that when you hit level 20, all of your stats are already at higher amounts than before, and a few stats will only require a couple of dungeons to farm, essentially reducing them to clean-up quests.
Let’s imagine that you’re on a Wizard, and you get high rolls for a majority of your stats. What’s likely is that the stats you’re going to focus on farming are the stats with the highest caps, which in the case of the Wizard, are MP, ATT, and DEX. DEF will also be a priority unless you somehow hit 20 coin flips in a row, but that’s the exception. Lower-end stats such as VIT and SPD will probably only take a few dungeons to farm for in order to max since they’ll have been significantly increased through leveling alone, maybe only taking like 5 or 7 Abysses/Pits to max. This streamlined design of stat-increases should mean that, depending on the class you are playing, you are more likely to focus on stat-specific dungeons more than others. I think that this is a smart decision that will ease the repetitiveness and fatigue of grinding the same dungeons for potions since the focus is only on a few stats.
Although that then brings me the concern of how meaningful stat pot farming will become now. Less grinding is good, but besides exalts and gear, what’s left to do? Exalts are more of a post-game thing, and gear isn’t too desirable outside of necessity and personal preference, especially UT’s. If you’ve already got maxed stats in such a short period of time, and you’re not masochistic enough to grind for exalts nor are you that concerned with farming gear, then what’s left to do? If you’re a new player, then gaining fame in order to unlock other classes that you can then master and max is a substantial branch of progression that veterans might overlook due to having all classes unlocked already, and it makes sense considering that the Realm Rework aims to resolve many new-player related issues. However, once you’ve unlocked all classes and maxed them too, then the only remaining objectives are to gain fame in order to increase your star-rank, farm dungeons for UT’s that you may have missed, and grinding for exaltations.
To be clear, I don’t find any of these changes bad at all since they remove a lot of the padding that the midgame has without necessarily nullifying any of the content because different classes have different stat caps and subsequently, different dungeons to aim for when maxing. Nevertheless, they also reveal that something is missing from the game’s progression. I have no doubt that class progression is a major branch that new players will enjoy conquering, and there are currently 18 whole classes to master and max, which can definitely take time.
Despite this, I think that the game needs something substantial in order to keep new players coming back even after getting 8/8 beyond some subjectively good items for specific classes or an excruciatingly long bonus stat system. Exalts work best as a post-game progression system, something for middling players to work for in the background and hardcore veterans to grind for. The game needs a bridge between the mainland that is pot-farming and the island that is exaltations, not another small island after the first or even more shiny rocks to scavenge for in the sea.
TLDR; leveling changes are good, but the game is also in desperate need of an actually substantial progression system after maxing stats