Realmeye items bugged?


#1

seems like the items are assigned the wrong sprites


Realmeye go home, you're drunk. (Realmeye character death glitch)
#2

Mine to, with the same mistakes. There was a notice the site was undergoing maintenance a short time ago; maybe that is only part done.


#3

I wonder if anyone ended up with a tome pally


#4

Screenshot_2019-05-30-20-12-22-1 Screenshot_2019-05-30-20-11-58-1

RIP to my admin crown, ogmur, fame, and QoTs. Also Pd Armor :frowning:


#6

what

What is going on with these Realmeye character deaths. Especially Spoff who managed to die with a seal in his weapon slot, as a rouge.


#7

When I was home about 1hr ago there was a banner saying that the site was under maintenance and in read only more.
Can’t see any banners now, but my mobile browser is weird.


#8

Let’s figure out the code guys.


#9

It’s probably just the sprite sheet not being synced with the item reference numbers.
If a new item is added somewhere halfway a spritesheet but the references aren’t updated, you end up with all the sprites after the new one being offset by one sprite.

This affects tiered items, but it affects untiered/special themed items much more because they don’t tend to be close to similar items as much.
By affecting I mean making it look weird.


#10

:frowning: I miss my Cronus huntress.


#11

Yes, they all seem to be offset by one or two places. E.g. my Mystic still has 2 of the 4 set, but in the wrong place, and 2 of the Priest set (ew!) which presumably is next to it on the sprite sheet. Other items seem out by a tier or two, or switched to another UT released about the same time.


#12

Unlikely because tomes aren’t close to sprites in the sprite sheets. renders.png.
The only exception is the T6 winter reskins, where the distance between them is 2 3.

The offset seems to be 2, but it’s two in the opposite direction.
This means a priest with a Nativity Tome might seem like they’re wearing the Advent Seal Resounding Shield.

I had a look and it seems like that’s offset by 3 in the drips spritesheet instead of the two I’d expect.
image

After having another look, it seems like RealmEye is using renders.png, a file used for muledump instead of the static.drips.pw spritesheets. Here the offset is consistently 2.


#13

Feelsbad to lose my unknown armor piece


#14

I believe you’re right with how you described what causes it, being thrown out by a game update altering item relative positions in the code, or something like that.
Though RealmEye has its own self-maintained version of the sprite sheet, not the same one as Muledump.
You can see it via ‘view background image’ on any page on the RE site:
https://www.realmeye.com/s/d1/css/renders.png

Edit: and the static.drips shows there was a game update today which entered a bunch of new items:
https://static.drips.pw/rotmg/production/1559134607/diff.html


#15

Seems like it is fixed now


#16

get on my level with a drinkable ring


#17

Apparantly fixed :+1: