Recapping - The game as of now


#1

So with a year full of amazing updates and fresh content, it’s pretty clear that presumably last update of the year has been released - The winter update.

Going roughly to the start of the year onward, DECA have made significant updates, and really have raised the bar on how game rejuvination should be exectued and most importantly: maintained - something kabam could not sustain ahem

For once, Realm now has a secure and stable future, as of how the development of the game is currently running.

With changes from quality of life, all the way to a new phase of Rotmg gameplay (Endgame galore), its clear the team are working very hard on giving general satisfaction to all players, whether that be new or old.

And if there were be a word to sum it all up, it would be ‘unexpected’ at how much such a small team of people could draw together.

So heres a little recap of all the main things we got from DECA, which could guide us towards a more certain future:

Dungeons
DECA have been very generous to deliver so much content for us to play with - It is actually insane. What Kabam did in over 10 months, DECA could pretty much do in a week. Fresh off the press we have heaps of new dungeons with new mechanics, really testing the players abilities and providing a fresh release from the same old dungeons and adding lot more variety. But whats mostly notable about the dungeons is that more and more endgame type dungeons are popping up, and the complexity of the game is slowly starting to build up - everything you will have learned about the game would be tested in these dungeons, and certainly upon release, they have delivered a very challenging experience, which mainly is for the players who have stuck around longer and actually know how the game works; Lest to say its very charming to see new players give these brutal dungeons a go.

Not only have they provided a new goal for older players, but they have also drawn the community much closer together, and finally have given each character and the roles to really strive and show how important they play in a team. Popping into discord or teamspeak, there are now dedicated servers each for the new endgames - with players all working together to take down dungeons as a team. This, for mainly community dwellers, was something we wanted for a VERY long time. Teamwork.

Interaction with community
DECA has also listened to what the community wants, and made themselfs feel welcomed by everyone after the release from Kabam. Player events and competitions have been popping up left and right, and the community are a lot more drawn together rather than salt and grit. We have even seen the use of social media such as reddit, twitter and facebook all involved in getting the word out to new people, and the attention for realm is starting to climb back up from its grave.

We have seen that DECA really do care about the community, and are not just a bunch of piggy banks hauling out reskins for profit - they have sat down and generally thought about what players want and responding through well contructed updates.

New goals
There are too many goals within Rotmg at this point! It certainly isnt a bad thing, and if anything, it really opens up many more possibilities on what to do with the game rather than batter gods for loot. As previously mentioned, the game is packed with new content (Mainly dungeons), and with that comes the opening of the scope on what to do.

New side-hobbies such as skin-merching, mark hunting and dungeon trains have all been formed together to keep us occupied for more updates to come. I myself have already splashed my life potions on some new skins, so i can be one the most stylish players out there! he he!

Quality of life
If there is something the game has cracked down on - its QOL. DECA have obliterated dupers, multiboxers and notifers, which (mostly) now are a thing of the past. They are combating issue after issue, and making the game much more stable compared to the many flaws back in 2014 onward that led to duping and multiboxing ect.

Aside from bugs, they have gone out of thier ways to introduce more settings and gimicks all in order to make the game feel easier to take in, such as the experimental menu, or even the tutorial for that matter!

And there is so much more i havenet noted!
The game is no longer P2W Heavy, and themed content is now becoming a regular thing within the game!

We can all take our hats off to DECAfor the sheer value of what they have done this year, but as we look back at the past, it can only trace us into a more exiting future!

Who knows what might be added!

Alchemist revamp?
Goblin Lair?
More event chests?
More contests?
Arena revamp?

And most important of them all…

Oryx 3?

The ideas are limitless, and seeing that DECA have even included an area where dungon makers can code actual enemies, this really will build up the anticipation of the game, and what there is to come!

Cheers DECA!


So as for the thread, what do you think / what would you like in the game in 2018?


Best of the Best Nominations - December 2017
#2

I would like for there to be community events each month to give players a chance to obtain a Bronze, Silver, or Gold Medal like the Synchronized Swimming event from a long long time ago.

Maybe one day a month there will be a day when UTs are tradeable.

Buffed Snake Pit/Forbidden Jungle (in the same way as DDocks, Woodlab, and CDepths)?

Or maybe DECA just might surprise us all by doing something nobody expected, who knows :wink:


#3

A trickster and assassin rework, as well as possibly a new class


#4

#SamuraiWhen


#5

No No we obviously just need more melee and wand classes
:slight_smile:


#6

Personally, I would love to see more biomes within the realm, and a lot more lower level dungeons that give new players the adaptation they will need for the game ahead.

Its a big jump from forest maze to snake pits!


#7

#BringKnightBackTo50Def


#8

How about a parallel universe realm where everything is just warped, like the Upside Down (stranger things ha) but for RotMG? o-o


#9

We have all desired this update - It deserves its own post:

GUILD. CUSTOMISATION.

when can i change my carpet blue!!!


#10

When did the knight have 50 def?

Also I’d glady trade a
50 atk 40 def
50 dex 50 spd
75 vit 50 wis
knight for a
50 atk 50 def
50 dex 50 spd
50 vit 50 wis
one


#11

How about High Realms you can “ascend” to that have incredibly more difficult dungeons and better loot, but the penalty is that you do reduced damage to everything in the normal realms on your ascended character!


#12

interesting


#13

When knight was first introduced (back when you could only max 6 stats), Knight had 50 def max.


#14

That’s a great idea! Or maybe an alternate universe realm where your pet deals damage to enemies and you have to keep your pet alive by tanking some of its shots, but not so much that you die. Sort of like a find-the-balance thing!


#15

That would be difficult to pull off without becoming an extremely tedious escort mission, especially if the pet has decoy.


#16

The pet’s abilities could be transferred into a DPS stream, like the higher his level and rarity the more damage and faster it attacks (ability type unaffects the damage). Just random ideas, idk :stuck_out_tongue:


#17

2 words:

PVP Volleyball


#18

wat


#19

yes we need this now


#20

Needs moar fiddy