Hmm, the dungeon is mostly amazing, don’t get me wrong, that’s the reason i’ll only point out the flaws, these mainly stem from the items, that some of them are a bit overpowered, and would powercreep too many current meta items mainly:
1 - Death Cap seems quite weak compared to other soulbeasts since it has no debuffs and is stationary with low HP making it fodder to long ranged weapons, for better crowd control it could inflict some debuffs that weaken players like silenced.
2 - Reality Slicer isn’t fit for a bullet hell permadeath game, its’ most threatening attack by far is really eaay to dodge and yet designed to nearly oneshot you, especially bad in the curse phase and with the clones, just one hit will kill anyone combined with other things, let’s not borrow bad design from Void Entity please, Reality Slicer could do more 400-500ish damage but be harder to dodge, like, fast, movement predicting slash, maybe have it be comprised of multiple weaker (but still strong) predicting shots, that way it’s more unique than just a slow near oneshot;
3 - While i appreciate an item that takes effort to use, the Bow suffers from a similar balance problem to Colossus Sword, sure, it requires skill to use, but once you know how to use it, there’s practically no reason to use anything else including Void Bow, it has the equivalent damage of 218 landing both shots and the explosion, also coming with far better crowd clearing and 7.2 range, if you know how to use it why bother using any other bow unless you’re in a tight corridor? Speaking of the explosion, plugging the math in you’ll find it actually only does about 5% of the weapon’s total dps, making it a rather minor thing when it has the potential to be really unique and a more standout part of the bow, i suggest making the explosion a higher percentage of the weapon’s total DPS, then nerfing either damage or range quite significantly or a bit of both so that this weapon doesn’t singlehandedly render every single shot bow like Void, Leaf, Doom and TShot irrelevant in the hands of someone who knows how to use it (Similar to ColoSword);
4 - The Guillotine Blade is balanced, but was your intent with this item for it to be a high DPS dagger? It’s actually quite the opposite having more range but doing DPS barely better than a Carved Golem Remains, just pointing out.
5 - Not a flaw right now but the wand will definitively need rebalancing to stay good when(if?) In-Combat comes out;
6 - The ST dagger is too similar to Queen’s Stinger, and partially due to being an ST and partially due to usually better damage would kick the latter down to an extremely niche weapon, a rework to solve both of these issues could be a unique but easy to implement effect, say, having the dagger be insanely strong compared to all the rest but permasicken you on equip?
7 - Ira’s Pendant could use a minor buff to put it in line with endgame, a minor one, really, say, bumping up the wisdom to 11 you could even lower another stat a little, specifically 11 and not 10 to allow for a really good wismod build for Sorc using Condu and Ritual Robe, just to give wismod which is usually underpowered some love.
8 - Ring of Styx on the other hand probably fits warrior a bit too much ironically, the defense on any class with armored actually makes it tankier than a ring of decades, the -4 attack doesn’t matter much with high att but the 10 dex matters alot with low dex, does this ring a bell? Yeah, warrior is already OP but would be even more with this one, same applies for any other class with armored really, recommend lowering the dex and def to 5 but removing the minus attack.