I considered posting this in the Ideas category, but I want other people to help contribute to what this could look like. I was rereading an old topic and found a reply that sparked some kind of fire in me. I want to imagine what the game could look like to be more cinematic. There’s obvious stuff like dynamic music so that boss fights or certain dungeon areas stand out. One of my ideas would be a pseudo cutscene where the game zooms in on a boss with top and bottom black bars as the boss speaks, maybe even with voice acting (that isn’t shit). Coupled with some detailed animations and fights would feel a lot more impactful and climactic at times. Imagine zooming in on The Forgotten King as he bellows out and slams the ground before staring at the players and menacing them, then disappearing into his crown. Cutscenes don’t have to be long or strenuous either. Maybe they can be short and snappy introductions with a quick zoom in, a title card paired with the boss’s dialogue, and then the actual fight.
Now I’ll also point out the obvious flaw of this clashing with the gameplay a bit. For one, you wouldn’t be able to see your own character and the camera wouldn’t move with it, so if you’re being chased by other enemies, you’re basically fucked. There’s the easy bandage solution of adding a toggle, which I would have regardless, but another thing they could do is make all players invulnerable during the cutscene or instantly destroy all other non-boss minions within the room. There’s probably multiple solutions for this one problem, so feel free to add more below.
Another issue would be if you simply don’t want the cutscene to play. As stated before, just add a toggle to turn them off during or before fights. Players should still be invulnerable during when these cutscenes would normally play to be fair. The only times I could see the invulnerability becoming a problem would be in the middle of boss fights, such as during the Factory Enforcer Core’s transformation into its Kogbold Deity form. Again, invulnerability is just one solution I would have for this.
I can also understand if you just genuinely don’t want cutscenes in the game at all. Maybe you’re into the simplistic bullet hell nature of the game without any clashing cinematics. It’d be like trying to make Kirby seem scary. I’d just want to see what would happen if the game were made to be a bit more serious at times.
What do you all think? I find the idea of a more cinematic Realm more intriguing, and I’d like to see what others think.