I’ve made a similar post before, but I wanted to bring the topic back up again because I had a bit of an epiphany. Although the one reply was nice for giving me feedback, I realized something.
After having played pretty inconsistently, I did a quick Cursed Library on a late Seasonal PPE for fun. While running through the dungeon, I remembered just how much of a banger Sorcerer’s Tower is. The fast-paced percussion combined with the catchy medieval melody and the synth bass really pulled me back into the game. It’s this appreciation for the song that made me realize that it is what the game’s OST should be like. It also represents the game perfectly; a fast-paced and flashy MMORPG bullet hell roguelike with medieval theming. It’s also this realization that put into perspective for me how much the main soundtrack has deviated from that marriage of themes.
I mean absolutely no offense to WangleLine, but most of her tracks, to me at least, lean more into the “medieval fantasy” side. Sometimes that works and fits really well, specifically in the Nexus, Vault, and Daily Quest Room where you’re usually only there to catch your breath and take it slow. Other times it’s nice but a bit unfitting, like the Realm’s main theme, Lair of Draconis, Forest Maze, etc. There are certain dungeons where the tracks change theme into a genre fitting the dungeon and it works, with standouts being Toxic Sewers, Pirate Cave, and Spider Den. For the most part though, Wangle’s music tracks that focus more on “medieval fantasy” feel out of place. The only exceptions are the tracks for each area in Oryx’s Castle, where the tone is more serious since you’re invading the base of the game’s main villain, in which case the darker medieval tone fits especially well. Otherwise though, it’s kinda meh.
However, this also gives me much more appreciation for The Shatters’ track. The whole song feels like a twisted and dark version of Sorcerer’s Tower, borrowing the dubstep influences and putting a dark spin on it, not to mention the broken up version of Sorcerer’s Tower’s main melody, while also having original parts that slap. It sounds perfect for RotMG’s overall OST, and especially perfect for the dungeon itself considering its ties to Oryx’s lore.
I’m going to conclude with my thoughts on what RotMG’s OST style should be. In general, songs should be part medieval fantasy and part dubstep while balancing the two influences. Some dungeons are allowed to break this rule (in particular if the dungeon’s own theme deviates from most of RotMG’s theme), but otherwise this should be the gold standard for the style of RotMG’s OST. I know that Wangle is no longer one of RotMG’s composers, but my hope is that the rest of the team will see my feedback and try to uphold that standard.