I don’t much like the idea of admitting that one of the classes that’s been around for years doesn’t work but the reality is stasis should have long ago been reduced/minimised out of the game, in the same way that warrior’s party speedy effect was removed, as the trolling outweighs the useful function.
The problem with mystic actually got somewhat worse when they brought in curse and berzerk in the tiered orb rework that Kabam did.
In the earlier days a (non-troll) mystic would defacto be a vanilla/mundane staff user, quite a chilled role to play passively, as stasis was only used when the situation required it. The rest of the time you just shot things… was also fairly boring due to its awful DPS… .
[Edit: added this line]
Pets had already given bad mystic-ing a boost, as unmaxeds were raised from being able to spacebar only a couple of times a minute to whatever their pet permitted them. Though it was still player choice how to use stasis and you could just refrain. However,…
After the orb rework mystics became encouraged to press spacebar AS MUCH AS POSSIBLE to keep perma-berzerk on self, and to curse everything around. Naturally this causes misfire and accidents by otherwise well-meaning mystic players. Bad design choices on the Wismod numbers also affects it, as unmaxed players have a harder time due to the tighter radius.
Simple answer is remove stasis from all the tiered orbs in favour of curse. Though this completely throws out the orb’s original design/description it’d at least require wouldbe-trollers to go and obtain a UT to be able to stasis.
A more complicated answer would be untangle the way orbs work so players can do curse/berzerk without stasis but really the effort isn’t worth it since stasis is so situational, just push it onto a UT, either as a pure stasis or equivalent to the current T6. Situational is after all the purpose of UTs.