Hello Realmers.
As promised, below you can check the replies we were going to show during the streaming. We apologize for the delay of the replies and for the technical issues we had during the stream. Nonetheless, we hope you enjoyed the event and that you were able to see how much potential Exalt has. We are working hard and will work even harder to deliver better and interesting events in the future!
Clarification:
About the stuttering that some of you noticed in the gameplay during the stream. We want to make sure it is clear that the game has NO stuttering whatsoever and that it was only a streaming issue.
Once you have it in your hand you will see how smooth and fluid it is :).
Q&A
Q: Will the gameplay be expanded upon after Unity by means of new mechanics or major overhauls?
A: We have plans to increase the current loop with the addition of Oryx the Mad God 3 as well as some additional progression coming but we are also looking into howRealm will evolve in a post Unity world, we are interested in shaking things up for the game but we are not ready to share our plans yet on that front.
Q: Release date plzzz!!??
A: We can’t confirm yet, but we are confident that the Supporter Beta will be available early next year, followed closely by the Open Beta.
Q: Will be there more music for each dungeon than one? Having a few background music per each dungeon would make them a lot more enjoyable.
A: The current plan is to have one distinct track for each Dungeon, we plan to iterate on our Music system in order to allow for more adaptive and dynamic Music Experience. For example, the start of the Dungeon would be calmer and when you Fight the Boss the music would get more intense.
Q: Will inventory management and storage constraints ever be reworked?
A: We are considering some improvements in terms of UI of storage management, soon we might reveal some info about it.
Q: Will you add any QoL updates? Making dyes and cloth available for fame was a nice start but I’d love to see more!
A: The Unity client itself already comes with several QoL improvements like the improved char list and we are always looking to add more in the future.
Q: Will fps be capped or is it possible to get above at least 144?
A: Will be capped to 60FPS for launch.
Q: Regarding Unity performance, it was mentioned that it was running at 60 fps on both older and newer machines. However, I’m skeptical of the consistency with that. Can you confirm that it consistently performs to that standard with all the effects of up to 85+ people with pets?
A: First of all, both dungeons and realms were never designed to handle more than 85 players. Being able to currently connect to full realms or dungeons above the limits is actually a bug. Unfortunately, at the moment is not easy to fix but this is one of the things we will focus on after the Unity launch.
Performance-wise, yes we will be ready for handling more players with the Unity client.
Q: Will the new client use all cores of the CPU? I know that flash player only uses one core, which really cripples gameplay.
A: Unity is capable of using more than one core. Also, we use multi-thread for few core features to balance the load. Besides, the new client will be fully benefiting from GPU so that all rendering will be happening on GPU.
Q: Will Rotmg Exalt have higher Hz and fps? For example, 120hz or 144hz.
A: Not for the launch, but we are looking at such options as a post-launch feature.
Q: Will there be an option to have higher FoV in Rotmg Exalt?
A: Yes and no. Unity client will have higher FoV since we can support different screen resolutions and ratios, but gameplay FoV won’t change. Even if you will be able to see more tiles on the screen, they will be covered by the “fog of war.”
More stuff
Below you can appreciate the intro video we showed during the stream and some of the new soundtracks!Intro video-> https://youtu.be/9jEYN64H_P4
Thanks to Aiden and WangleLine that created the music you listened to during the stream (and for the video above), they are doing an amazing job with the music!
Here you have the Lost Halls’ Theme (by WangleLine) -> https://bit.ly/2sAtHQaHeadphones on and pump up the volume because this one is epic!
Thanks to the Supporters that joined us in the DECA’s office. Sorry for the one that couldn’t make it. We will have more events in the future and I hope to give a chance to many more for even bigger events!
Thanks to the Realmers that watched the event on Twitch and Youtube, we really really really appreciate it.