Sorrc and Priest need a buff. I can’t find an incentive to make a Sorc over a Wiz even with Fulmi. Prot Priest seems really fun but Sorcerer is basically a 1/2 damage Wizard whose ability basically shits on enemies, making it only really good for godlands soulbound. Wizard with 2.4K DPS and the same on it’s ability is just better 80% of the time, which means either nerf Wizard or buff wand classes, depending on your philosophy but IMO a Wizard nerf would piss too many people off.
PRIEST: the beginners class, dead simple to use and still hard enough to die with but it’s pretty weak, just face it. With Prot it is balanced, you know the trade off for being a super tank. Move Priest’s SPD/ATT/DEX to where Sorcerer is right now. It will still be doing about half the damage of a Wizard, which is about fair and if you think that is OP, let Prot subtract -5 ATT or something along the lines of that.
SORCERER: Still doing about half the damage of Wizard, making it’s DEX and ATT equal to Ninja would make it about right. It still would do about 40% less damage than a Wizard and if you think that’s too OP please do let me know. Cap tiered Scepter mana cost at 70 and you have a reason to use it for pure SB over Fulmi.
Beginners shit on Sorcerer, they look at their cloudflash scepter and death wand and compare it to their horror staff and destruction sphere and think “meh I need an OP pet to abuse that”.
“Pros” fulmi farm to hell and back and when they get it they max a Sorcerer, put it in the train with their level 90 Magic Heal and let the fulmi farm pots for itself knowing that their wand does half the damage of a Wizard already.