A few bits of feedback so far (thanks!):
True, it is. A +10HP roll might still be garbage if it’s -35MP.
I’m thinking of ways of extending this work to account for a fixed mana:life ratio and then reformulating the tables to account for an “effective roll” of HP+(MP/ratio). However, I’d need to treat spellcasters and non-spellcasters differently since their MP gain rates are different.
Always more to think about.
XP(n+1)-XP(n) (i.e., how much XP you must earn before your next level-up) is easily measurable. “Effort” is not, and would vary from player to player. And again, I’m not addressing the easiest ways to earn 18,050 XP quickly, I’m just addressing some decisions you might wish to make along the way.
You’re welcome to stop and check your roll at every point. It might get tedious, but that can be useful at times.
Ahh, you caught that. You have no idea how much that kept me up at night.
My first attempt at approaching this problem lumped everything together into a single formula (“how much XP does it take to roll an acceptable character?”) and attempted to use minimization techniques. However, that was a self-referential function and simplification efforts didn’t help much and eventually I just had to focus on decision-making for this one paticular roll in a vacuum, which led to what I presented above.
I might try to go back and address that, simply to see how big a difference it would actually make.
-facepalm-
I broke it up so people could easily refer to particular sections. In retrospect, I wish I did a better job of that in my other math posts.
I appreciate the feedback so far, feel free to keep it coming!
Edit: Oh, and:
Heh. I’m actually a mod on r/RotMG, but the site is blocked by my workplace firewall so I’m hardly ever there. Feel free to link to it if you’d like (and give credit to u/otherbill, of course).