(Above is the written, official article of which I am responding, my opinion is my own and you are free to critique it respectfully as you see fit.
Deca’s response to this is seen by me, and others, as them only admitting to their flawed “runes” system. If you gave us the opportunity to do private, controlled runs at our liberty - There would be no targeting of unwanted peoples “crashing” a “run/raid”.
Instead you choose to make the most difficult, team organized, and especially troll-able dungeon in the game, exclusively public (oxymoron for blatant emphasis on how this shouldn’t be how it is done)
Your own Ideology was:
We no longer have the option to do “small group runs faster than ever before”, and we are forced into “slower” and usually NOT safer runs, due to elitist players, who engage in every possible way to get rid of players: Gemsbok Counter, Gemsbok Coin Counter, Dammah Counter, Dammah Miasma bug, Oryx 3 Guards/Counters.
I would like to reiterate that the entire point of the years in development for this update was for that ideology, among other aspects to balance it into functionality. Instead, you have designed an event which shatters your own ideology, and as a result, leads to players taking drastically “toxic” actions, both verbally and with in game actions.
The argumentative fallacy that can be related here is “argumentum ad verecundiam” or, “a form of argument in which the opinion of an authority on a topic is used as evidence to support an argument.” - While it’s true, what they say is tacit knowledge; no one should be harrassed for playing the game normally; however, it is no fault of your own design that has lead to players taking such egregious actions against one another.
Post Script: This post probably wont become to popular, due to that fallacy, bystanders often don’t like seeing individuals challenge authority. But I said what I felt needed to be said, if a better system was in place where guilds, and small runs, discord or not, could organize, separate or privately from one another, there would be no lashing out between players, animosity between groups, or universal hatred for the rune system.